Mercurial > repos > tabletprog
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Store renderer pointer in texture object since the texture can only be used with the renderer it was created withMon, 21 Jul 2014 19:11:15 -0700, by Michael Pavone
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Add bindings for SDL_ClearError, SDL_GetError, SDL_LoadBMP, SDL_CreateTextureFromSurface and a partial binding for SDL_RendererCopyMon, 21 Jul 2014 12:51:38 -0700, by Michael Pavone
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Add SDL bindings for creating a renderer, clearing it, presenting it and destroying itSun, 20 Jul 2014 17:30:46 -0700, by Michael Pavone
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Added toplevel module which will provide top level symbols for new compilerSun, 20 Jul 2014 12:48:37 -0700, by Michael Pavone
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Added option module which was omitted in commit of SDL workSun, 20 Jul 2014 12:34:25 -0700, by Michael Pavone
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Initial work on an SDL2 bindingSun, 20 Jul 2014 00:13:01 -0700, by Michael Pavone
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Make import:from actually work. Fix some macro bugs. Add a cpointer primitive type for storing an opaque pointer to a C object.Sun, 20 Jul 2014 00:12:43 -0700, by Michael Pavone