view runtime/blueprint.h @ 139:a68e6828d896

Global stores and transactions are working. Definately leaks memory on retries. Probably a fair number of bugs to work out. However, a basic test program works.
author Mike Pavone <pavone@retrodev.com>
date Fri, 19 Nov 2010 04:04:14 -0500
parents 3c4325e6298f
children 9fab36cc706b
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#ifndef BLUEPRINT_H_
#define BLUEPRINT_H_

#include "object.h"
#include "func.h"

Box(blueprint *,bp,Blueprint)

object * make_Blueprint(int32_t type_id);

int32_t _internal_blueprint_eq(object * left, object * right);

typedef struct {
	blueprint * bp;
} lt_Build;

typedef struct {
	blueprint * bp;
} lt_BlueprintSP_Of;

typedef struct {
	object * id;
} lt_ID;

typedef struct {
	uint32_t type;
} lt_BlueprintSP_FromSP_ID;

#endif //BLUEPRINT_H_