view src/main.c @ 17:ea345aa9cc30

using new tile constants
author William Morgan <bill@mrgn.org>
date Sun, 12 Jan 2014 19:02:44 -0800
parents f71eb24b3896
children 60bb690233cf
line wrap: on
line source

#include <genesis.h>
#include "creep.h"

// I now realize this should be one tile that uses the flipping flags.  oops.
const u32 cursor_tiles[4*8] = {
	0x21100000, // top left
	0x10000000,
	0x10000000,
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,

	0x00000000, // bottom left
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,
	0x10000000,
	0x10000000,
	0x21100000,

	0x00000112, // top right
	0x00000001,
	0x00000001,
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,

	0x00000000, // bottom right
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000000,
	0x00000001,
	0x00000001,
	0x00000112,

};

#define EMPTY 0
#define WALL 'O' + TILE_FONTINDEX
#define TOWER TILE_ATTR_FULL(1, 0, 0, 0, 'T' + TILE_FONTINDEX)
#define GOAL TILE_ATTR_FULL(1, 0, 0, 0, 'G' + TILE_FONTINDEX)

u16 tilemap[40*28];
u16 countdown;

int cursor_x = 0;  // tiles
int cursor_y = 0;  // tiles
int pixels_per_tile = 8;
const int cursor_width = 2; // tiles


u16 build_order[3] = {
	EMPTY,
	WALL,
	TOWER,
};
u8 build_order_size = 3;

void joy_event_handler(u16 joy, u16 changed, u16 state) {
	u16 went_down = changed & state;
	if (went_down & BUTTON_UP) {
		cursor_y -= cursor_width;
	}
	if (went_down & BUTTON_DOWN) {
		cursor_y += cursor_width;
	}
	if (went_down & BUTTON_LEFT) {
		cursor_x -= cursor_width;
	}
	if (went_down & BUTTON_RIGHT) {
		cursor_x += cursor_width;
	}
	if (went_down & BUTTON_A) {
		//u16 type_to_place = EMPTY;
		u16 type_to_place = WALL;
		tilemap[cursor_x     + (cursor_y    ) * 40] = type_to_place;
		tilemap[cursor_x + 1 + (cursor_y    ) * 40] = type_to_place;
		tilemap[cursor_x     + (cursor_y + 1) * 40] = type_to_place;
		tilemap[cursor_x + 1 + (cursor_y + 1) * 40] = type_to_place;
	}
}

int main(void)
{
	JOY_init();
	JOY_setEventHandler(&joy_event_handler);

	u8 cursor_tile_index = 1;
	VDP_loadTileData((const u32 *)cursor_tiles, cursor_tile_index, 4, 0);

	u16 i;
	VDP_setPlanSize(64, 32);
	for (i = 6; i < 40*28; i += 4)
		if ((i > 80 || i & 4) && (i < 40*26 || !(i & 4)) && i % 40 < 38)
		{
			tilemap[i] = WALL;
			tilemap[i+1] = WALL;
		}

	tilemap[38 + 14*40] = GOAL;
	tilemap[39 + 14*40] = GOAL;
	tilemap[38 + 15*40] = GOAL;
	tilemap[39 + 15*40] = GOAL;
	gen_distances(38, 14);
	for (i = 0; i < MAX_SPRITE; i++)
	{
		spriteDefCache[i].posx = -0x80;
	}
	//print_distances();
	for (;;)
	{
		VDP_waitVSync();
		VDP_updateSprites();
		for (i = 0; i < 28; i++)
		{
			VDP_setTileMapRectByIndex(VDP_PLAN_B, tilemap + i*40, i*64, 40, 0);
		}
		VDP_setSprite(0, cursor_x * pixels_per_tile, cursor_y * pixels_per_tile, SPRITE_SIZE(2,2), TILE_ATTR_FULL(PAL0, 1, 0, 0, cursor_tile_index), spriteDefCache[0].link);
		if (countdown)
			--countdown;
		else if (cur_creeps < 4)
		{
			spawn_creep(CREEP_NORMAL, 4, 122);
			countdown = 300;
		}
		update_creeps();
	}
	return 0;
}