log

age author description
Sat, 17 Jun 2017 15:43:44 -0700 Michael Pavone Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
Thu, 15 Jun 2017 22:51:28 -0700 Michael Pavone Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers