Sat, 17 Jun 2017 15:43:44 -0700 |
Michael Pavone |
Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
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Thu, 15 Jun 2017 22:51:28 -0700 |
Michael Pavone |
Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
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Thu, 15 Jun 2017 19:24:16 -0700 |
Michael Pavone |
Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
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Thu, 15 Jun 2017 09:45:21 -0700 |
Michael Pavone |
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
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Wed, 14 Jun 2017 21:59:30 -0700 |
Michael Pavone |
Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entry
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Wed, 14 Jun 2017 21:17:35 -0700 |
Michael Pavone |
Remove E from region header of menu so it does not run at 50Hz if the user changes the default_region setting to E
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Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
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Wed, 14 Jun 2017 09:48:46 -0700 |
Michael Pavone |
Initial support for drag and drop. Some work needed for proper menu integration.
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Mon, 12 Jun 2017 21:12:28 -0700 |
Michael Pavone |
Only capture mouse if an emulated mouse is attached
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Wed, 07 Jun 2017 23:06:14 -0700 |
Michael Pavone |
Initial work to support parallel NOR flash and the Magistr 16
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Mon, 05 Jun 2017 23:03:46 -0700 |
Michael Pavone |
Small fix to handling of the "bus" option in a RAM type ROM DB memory map
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Sun, 04 Jun 2017 10:08:20 -0700 |
Michael Pavone |
Updated version string for 0.5.1 pre-releases
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Sun, 04 Jun 2017 10:07:36 -0700 |
Michael Pavone |
Added a "subtle" CRT shader contributed by Anael Seghezzi
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Fri, 02 Jun 2017 01:44:36 -0700 |
Michael Pavone |
Added tag v0.5.0 for changeset 990a26391933
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