Wed, 14 Nov 2018 22:16:35 -0800 |
Michael Pavone |
Initial stab at CRAM debug in a detached window
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Sun, 11 Nov 2018 22:39:29 -0800 |
Michael Pavone |
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
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Sun, 11 Nov 2018 11:33:38 -0800 |
Mike Pavone |
Make sure M68K sync and target cycles are updated after loading a savestate. Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
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Sat, 10 Nov 2018 15:27:39 -0800 |
Michael Pavone |
Fix edge case in DRC audio path
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Fri, 09 Nov 2018 20:16:09 -0800 |
Michael Pavone |
Added VRAM debug window
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Fri, 09 Nov 2018 09:26:07 -0800 |
Michael Pavone |
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
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Mon, 05 Nov 2018 00:30:44 -0800 |
Michael Pavone |
Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
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Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
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Sun, 04 Nov 2018 11:45:41 -0800 |
Michael Pavone |
Added a 68K debugger command for setting a register
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Thu, 01 Nov 2018 20:14:56 -0700 |
Michael Pavone |
Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
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Wed, 31 Oct 2018 21:58:59 -0700 |
Michael Pavone |
Avoid changing VDP status flags when executing debugger commands
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Wed, 31 Oct 2018 21:58:09 -0700 |
Michael Pavone |
Fix cycle count for shift/rotate instructions with a static shift ammount
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Fri, 26 Oct 2018 23:11:37 -0700 |
Michael Pavone |
Add new view for selecting a new binding for a gamepad button
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Fri, 26 Oct 2018 08:38:11 -0700 |
Michael Pavone |
Show user friendly names for binding options in controller bind config
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