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Sat, 17 Jun 2017 15:56:07 -0700
Michael Pavone
Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
Sat, 17 Jun 2017 15:43:44 -0700
Michael Pavone
Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
Thu, 15 Jun 2017 22:51:28 -0700
Michael Pavone
Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
Thu, 15 Jun 2017 19:24:16 -0700
Michael Pavone
Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
Thu, 15 Jun 2017 09:45:21 -0700
Michael Pavone
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 14 Jun 2017 21:59:30 -0700
Michael Pavone
Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entry
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