Sun, 01 May 2016 22:21:58 -0700 |
Michael Pavone |
Fix bug in which trying to load another ROM after saving or loading a savestate through the menu resulted in trying to save/load a savestate instead
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Sun, 01 May 2016 22:07:37 -0700 |
Michael Pavone |
Fix bug in which save RAM/EEPROM was not persisted correctly if the emulator is exited via the menu rather than the X button in the title bar
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Sun, 01 May 2016 21:39:43 -0700 |
Michael Pavone |
Removed assumptions that path separators are Unix style outside of Unix-only verions of functions
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Sun, 01 May 2016 17:43:28 -0700 |
Michael Pavone |
Added IO overrides for games I've tested with mouse support and to Ms. Pac-Man that requires a 3-button controller to work properly
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Sun, 01 May 2016 16:25:16 -0700 |
Michael Pavone |
Improve parsing of game name from ROM header
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Sun, 01 May 2016 15:57:43 -0700 |
Michael Pavone |
Allow overriding speed 0. May be useful for people that want to use vsync
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Sun, 01 May 2016 14:59:40 -0700 |
Michael Pavone |
Set vsync state based on config file rather than just using whatever the system decides for us.
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Sun, 01 May 2016 14:29:12 -0700 |
Michael Pavone |
Added a config option that allows turning scanlines on and off
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Sun, 01 May 2016 13:36:14 -0700 |
Michael Pavone |
Made low pass filter frequency configurable
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Sat, 30 Apr 2016 20:57:29 -0700 |
Michael Pavone |
Fix bug in SAT cache address calculation that caused a crash in Strider II
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Sat, 30 Apr 2016 16:19:57 -0700 |
Michael Pavone |
Added TODO for hardware checking
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Sat, 30 Apr 2016 16:19:19 -0700 |
Michael Pavone |
Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
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Sat, 30 Apr 2016 15:31:48 -0700 |
Michael Pavone |
Implement SAT cache. Causes some graphical corruption in Overdrive due to an unrelated bug.
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Sat, 30 Apr 2016 10:47:29 -0700 |
Michael Pavone |
YOUR EMULATOR SUX is dead. Needs logic analyzer testing to check exact delay though.
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Sat, 30 Apr 2016 09:45:53 -0700 |
Michael Pavone |
Fix 68K interrupt handling some more. Fatal Rewind is working again.
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