Tue, 23 May 2017 21:07:56 -0700 |
Michael Pavone |
Fix interrupt latency for move.l with memory destination
|
Tue, 23 May 2017 19:09:57 -0700 |
Michael Pavone |
Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
|
Tue, 23 May 2017 09:39:22 -0700 |
Michael Pavone |
Fix small blank spot on line -2 in "ninja escape" border fade in OD2
|
Mon, 22 May 2017 22:04:07 -0700 |
Michael Pavone |
Force 3-button pad for combat cars as the options menu has some issues with a 6-button pad
|
Mon, 22 May 2017 21:11:13 -0700 |
Michael Pavone |
Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
|
Fri, 19 May 2017 22:07:50 -0700 |
Michael Pavone |
Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
|
Fri, 19 May 2017 20:54:04 -0700 |
Michael Pavone |
Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardware
|
Fri, 19 May 2017 20:27:35 -0700 |
Michael Pavone |
Fix to M68K interrupt latency for most instructions. Still needs some work for RAW_IMPL instructions besides move
|
Sun, 14 May 2017 12:07:39 -0700 |
Michael Pavone |
Fix regression in games that disable the display early like F1 World Championship. Remove debug printf
|
Sun, 14 May 2017 11:15:56 -0700 |
Michael Pavone |
WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape scene
|
Fri, 12 May 2017 23:34:17 -0700 |
Michael Pavone |
Print PATH in build_release script to help debug future build failures
|
Fri, 12 May 2017 23:33:00 -0700 |
Michael Pavone |
Use printf rather than info_message for message about game controller mappings so it does not pop up a modal when not run from a terminal
|