Thu, 27 Dec 2018 09:23:51 -0800 |
Michael Pavone |
Optimized render_map_output a bit
|
Tue, 25 Dec 2018 11:40:00 -0800 |
Michael Pavone |
Fix headless mode
|
Mon, 24 Dec 2018 11:11:24 -0800 |
Michael Pavone |
Re-order IO device type enum so "None" is selected when no device is specified for a port
|
Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
|
Tue, 25 Dec 2018 11:12:26 -0800 |
Michael Pavone |
Merge from default
mame_interp
|
Sat, 15 Dec 2018 13:06:47 -0800 |
Michael Pavone |
Update binding UI for non-standard controller layouts
|
Fri, 14 Dec 2018 19:24:51 -0800 |
Michael Pavone |
Added PS4 6-button fighting pad image and cleaned up controller image handling code
|
Fri, 30 Nov 2018 00:35:05 -0800 |
Michael Pavone |
Added code for actually saving new controller bindings to an appropriate key in the config file
|
Tue, 20 Nov 2018 01:10:03 -0800 |
Michael Pavone |
Populate layer debug buffer during inactive display
|
Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
|
Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
|
Mon, 19 Nov 2018 09:52:07 -0800 |
Michael Pavone |
Basic version of layer compositing debug view in a separate window
|
Fri, 16 Nov 2018 19:56:24 -0800 |
Michael Pavone |
Small cleanup of vdp_context struct layout and removal of separately allocated buffers
|
Thu, 15 Nov 2018 22:21:09 -0800 |
Michael Pavone |
Implemented left column blank register bit in mode 5
|
Wed, 14 Nov 2018 22:16:35 -0800 |
Michael Pavone |
Initial stab at CRAM debug in a detached window
|
Sun, 11 Nov 2018 22:39:29 -0800 |
Michael Pavone |
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
|
Sun, 11 Nov 2018 11:33:38 -0800 |
Mike Pavone |
Make sure M68K sync and target cycles are updated after loading a savestate. Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
|
Sat, 10 Nov 2018 15:27:39 -0800 |
Michael Pavone |
Fix edge case in DRC audio path
|
Fri, 09 Nov 2018 20:16:09 -0800 |
Michael Pavone |
Added VRAM debug window
|
Fri, 09 Nov 2018 09:26:07 -0800 |
Michael Pavone |
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
|
Mon, 05 Nov 2018 00:30:44 -0800 |
Michael Pavone |
Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
|
Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
|
Sun, 04 Nov 2018 11:45:41 -0800 |
Michael Pavone |
Added a 68K debugger command for setting a register
|
Thu, 01 Nov 2018 20:14:56 -0700 |
Michael Pavone |
Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
|
Wed, 31 Oct 2018 21:58:59 -0700 |
Michael Pavone |
Avoid changing VDP status flags when executing debugger commands
|
Wed, 31 Oct 2018 21:58:09 -0700 |
Michael Pavone |
Fix cycle count for shift/rotate instructions with a static shift ammount
|
Fri, 26 Oct 2018 23:11:37 -0700 |
Michael Pavone |
Add new view for selecting a new binding for a gamepad button
|
Fri, 26 Oct 2018 08:38:11 -0700 |
Michael Pavone |
Show user friendly names for binding options in controller bind config
|
Thu, 25 Oct 2018 19:12:40 -0700 |
Michael Pavone |
Handle looking up dpad config in binding UI. Fix left/right stick config display in binding UI
|
Wed, 24 Oct 2018 21:10:12 -0700 |
Michael Pavone |
Pull current controller config in binding UI from whatever the actual binding code would end up using
|
Tue, 09 Oct 2018 09:29:28 -0700 |
Michael Pavone |
Added some SVP register arrays for PMC stuff
|
Sat, 06 Oct 2018 17:33:15 -0700 |
Michael Pavone |
Implement program ROM reads
|
Thu, 04 Oct 2018 19:12:56 -0700 |
Michael Pavone |
Add the ability for a CPU definition to reference arbitrary C includes and use it to add a placeholder definition of svp_read_16
|
Mon, 01 Oct 2018 19:16:54 -0700 |
Michael Pavone |
Clean up warnings from -1 case
|
Mon, 01 Oct 2018 19:11:17 -0700 |
Michael Pavone |
Getting SVP core closer to compiling
|
Tue, 25 Sep 2018 09:36:00 -0700 |
Michael Pavone |
Add missing end in svp_ram_read. Fix alu_ram_indirect
|
Tue, 25 Sep 2018 09:33:46 -0700 |
Michael Pavone |
Fix implementation cmp+condition version of if in CPU DSL
|
Mon, 24 Sep 2018 19:09:16 -0700 |
Michael Pavone |
Support immediate operands for ld and alu ops in SVP. Support double indirect and immediate address modes for alu ops. Fixed DSL issues revealed by those changes
|
Fri, 21 Sep 2018 09:26:12 -0700 |
Michael Pavone |
Did some cleanup of SVP code using the newly more powerful DSL if block and fixed some issues in the DSL implementation that cropped up as a result
|
Tue, 18 Sep 2018 09:06:42 -0700 |
Michael Pavone |
Initial commit of CPU DSL and a WIP SVP implementation written in that DSL
|
Tue, 14 Aug 2018 08:29:27 -0700 |
Michael Pavone |
Remove stray / in jcart.c
|
Tue, 14 Aug 2018 00:22:10 -0700 |
Michael Pavone |
Added ROM DB entry for Squirrel King as it has a flip flop or some type of RAM at $400000 as a copy protection measure
|
Tue, 14 Aug 2018 00:07:21 -0700 |
Michael Pavone |
Added J-Cart support
|
Fri, 10 Aug 2018 19:10:20 -0700 |
Michael Pavone |
Added PS4 controller image. Added code to use PS4 image for Playstation controllers
|
Fri, 03 Aug 2018 19:32:21 -0700 |
Michael Pavone |
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
|
Thu, 02 Aug 2018 19:06:57 -0700 |
Michael Pavone |
Fix a couple of default targets
|
Thu, 02 Aug 2018 19:05:48 -0700 |
Michael Pavone |
Show current config value for controller butotn and axis mappings
|
Tue, 31 Jul 2018 23:21:25 -0700 |
Michael Pavone |
Bump up pause between mapping inputs
|
Tue, 31 Jul 2018 23:19:39 -0700 |
Michael Pavone |
Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
|
Tue, 31 Jul 2018 23:08:52 -0700 |
Michael Pavone |
Read extral SDL2 mappings on startup from controller_types.cfg
|
Tue, 31 Jul 2018 22:19:56 -0700 |
Michael Pavone |
Basic UI for selecting layout variants + minor fix to SDL2 mapping generation UI
|
Tue, 31 Jul 2018 09:07:23 -0700 |
Michael Pavone |
SDL2 mapping UI now handles axes
|
Mon, 30 Jul 2018 09:38:01 -0700 |
Michael Pavone |
WIP UI for creating an SDL2 mapping for controllers that don't have one
|
Fri, 27 Jul 2018 22:40:56 -0700 |
Michael Pavone |
Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
|
Wed, 25 Jul 2018 09:38:40 -0700 |
Michael Pavone |
Made controller binding page more resolution independent. Added binding boxes for all buttons/axes
|
Wed, 25 Jul 2018 09:35:46 -0700 |
Michael Pavone |
Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
|