Thu, 27 Dec 2018 09:23:51 -0800 |
Michael Pavone |
Optimized render_map_output a bit
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Tue, 25 Dec 2018 11:40:00 -0800 |
Michael Pavone |
Fix headless mode
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Mon, 24 Dec 2018 11:11:24 -0800 |
Michael Pavone |
Re-order IO device type enum so "None" is selected when no device is specified for a port
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Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
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Tue, 25 Dec 2018 11:12:26 -0800 |
Michael Pavone |
Merge from default
mame_interp
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Sat, 15 Dec 2018 13:06:47 -0800 |
Michael Pavone |
Update binding UI for non-standard controller layouts
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Fri, 14 Dec 2018 19:24:51 -0800 |
Michael Pavone |
Added PS4 6-button fighting pad image and cleaned up controller image handling code
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Fri, 30 Nov 2018 00:35:05 -0800 |
Michael Pavone |
Added code for actually saving new controller bindings to an appropriate key in the config file
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Tue, 20 Nov 2018 01:10:03 -0800 |
Michael Pavone |
Populate layer debug buffer during inactive display
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Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
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Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
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Mon, 19 Nov 2018 09:52:07 -0800 |
Michael Pavone |
Basic version of layer compositing debug view in a separate window
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Fri, 16 Nov 2018 19:56:24 -0800 |
Michael Pavone |
Small cleanup of vdp_context struct layout and removal of separately allocated buffers
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Thu, 15 Nov 2018 22:21:09 -0800 |
Michael Pavone |
Implemented left column blank register bit in mode 5
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