Tue, 27 Aug 2024 20:50:31 -0700 |
Michael Pavone |
Fix behavior of rendering when all planes are disabled via VDP test register (Thanks vladikcomper!)
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Wed, 14 Aug 2024 22:29:11 -0700 |
Michael Pavone |
Fix debug windows not filling window in GL mode. Thanks Sik!
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Wed, 14 Aug 2024 22:25:20 -0700 |
Michael Pavone |
Some more improvements to Z80 step, next and over commands
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Wed, 14 Aug 2024 22:14:21 -0700 |
Michael Pavone |
Z80 debugger improvements
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Wed, 31 Jul 2024 22:56:00 -0700 |
Michael Pavone |
Fix issue that was causing double frame output in Double Dragon 2
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Wed, 31 Jul 2024 22:30:14 -0700 |
Michael Pavone |
Fix silly bug in Mode 4 sprite rendering (Thanks Sik!)
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Tue, 16 Jul 2024 20:21:08 -0700 |
Michael Pavone |
Partially functional asr/asl implementations in new 68K core
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Wed, 01 May 2024 01:19:30 -0700 |
Michael Pavone |
Implement some more instructions in new 68K core. First light with some old demos
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Tue, 30 Apr 2024 22:32:08 -0700 |
Michael Pavone |
Get blastem compiling with new 68K core
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Tue, 30 Apr 2024 00:02:14 -0700 |
Michael Pavone |
Make some progress on compiling full emulator with new 68K core
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Mon, 29 Apr 2024 22:57:49 -0700 |
Michael Pavone |
Implement movem and moveq in new 68K core
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Mon, 29 Apr 2024 22:57:33 -0700 |
Michael Pavone |
Fix constant propagation for sext instruction
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Sun, 28 Apr 2024 23:33:11 -0700 |
Michael Pavone |
Fix bug in MED mapper protection bit implementation
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Sun, 28 Apr 2024 23:22:37 -0700 |
Michael Pavone |
Add xBRZ and bandlimit pixel footprint shaders ported by hunterk
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Sun, 28 Apr 2024 23:18:53 -0700 |
Michael Pavone |
Fix kmod buffer storage bug
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Wed, 17 Apr 2024 22:18:45 -0700 |
Michael Pavone |
Kinda hacky fix to make sure Nuklear has the right GL context
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