Mercurial > repos > blastem
log
age | author | description |
---|---|---|
Mon, 22 May 2017 21:11:13 -0700 | Michael Pavone | Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games |
Fri, 19 May 2017 22:07:50 -0700 | Michael Pavone | Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2 |
Fri, 19 May 2017 20:54:04 -0700 | Michael Pavone | Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardware |
Fri, 19 May 2017 20:27:35 -0700 | Michael Pavone | Fix to M68K interrupt latency for most instructions. Still needs some work for RAW_IMPL instructions besides move |
Sun, 14 May 2017 12:07:39 -0700 | Michael Pavone | Fix regression in games that disable the display early like F1 World Championship. Remove debug printf |
Sun, 14 May 2017 11:15:56 -0700 | Michael Pavone | WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape scene |