Sat, 21 Sep 2019 20:20:03 -0700 |
Michael Pavone |
Small optimization to read_map_scroll
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Sat, 21 Sep 2019 11:17:40 -0700 |
Michael Pavone |
Optimized sprite rendering
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Sat, 21 Sep 2019 11:01:07 -0700 |
Michael Pavone |
Calculate fine scroll once per line for a small speedup
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Sat, 21 Sep 2019 10:53:51 -0700 |
Michael Pavone |
Slightly gross fix for edge case introduced in border cropping change
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Sat, 21 Sep 2019 10:48:10 -0700 |
Michael Pavone |
Implement interrupts in call dispatch mode in CPU DSL
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Tue, 17 Sep 2019 21:04:17 -0700 |
Michael Pavone |
Implement overscan crop in libretro target
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Mon, 16 Sep 2019 00:45:48 -0700 |
Mike Pavone |
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
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Sat, 07 Sep 2019 22:18:09 -0700 |
Michael Pavone |
Cache operator phase increment for a small perf improvement
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Fri, 06 Sep 2019 09:13:44 -0700 |
Michael Pavone |
Split ym_run into a few different functions to enhance clarity
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Tue, 20 Aug 2019 20:18:27 -0700 |
Michael Pavone |
Small optimization to render_normal and a minor bugfix in left border debug register handling
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Tue, 20 Aug 2019 07:07:31 -0700 |
Michael Pavone |
Fix sprite rendering regression introduced by H40 line at a time optimization
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Mon, 19 Aug 2019 19:15:52 -0700 |
Michael Pavone |
Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registers
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Mon, 19 Aug 2019 19:06:22 -0700 |
Michael Pavone |
Small optimization to render_map in VDP code
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Sat, 17 Aug 2019 18:44:15 -0700 |
Michael Pavone |
Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
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