Mon, 06 Jan 2014 22:54:05 -0800 |
Michael Pavone |
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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Thu, 31 Oct 2013 01:00:32 -0700 |
Mike Pavone |
Add support for left and right shift keys
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Thu, 31 Oct 2013 00:28:27 -0700 |
Mike Pavone |
Small optimization for H40 mode
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Tue, 29 Oct 2013 23:13:15 -0700 |
Mike Pavone |
Fix allocation and memset size for field buffers when using OpenGL
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Tue, 29 Oct 2013 19:11:45 -0700 |
Mike Pavone |
Use OpenGL by default. Add OpenGL switch to help text
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Tue, 29 Oct 2013 19:09:19 -0700 |
Mike Pavone |
Preserve aspect ratio unless config file says otherwise
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Tue, 29 Oct 2013 00:03:11 -0700 |
Mike Pavone |
Merge
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Mon, 28 Oct 2013 23:59:59 -0700 |
Mike Pavone |
Pull shader file names from config file.
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Mon, 28 Oct 2013 23:50:28 -0700 |
Mike Pavone |
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
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Mon, 28 Oct 2013 21:48:46 -0700 |
Mike Pavone |
Extract function to determine executable directory from load_config so it can be used elsewhere
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Mon, 28 Oct 2013 19:37:30 -0700 |
Mike Pavone |
Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.c
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Mon, 07 Oct 2013 10:02:08 -0700 |
Mike Pavone |
Initial implementation of sprite overflow and sprite collision status register flags
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Fri, 04 Oct 2013 20:16:18 -0700 |
Mike Pavone |
Add support for UI bindings on gamepad buttons and dpads
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Sun, 27 Oct 2013 22:08:02 -0700 |
Mike Pavone |
Merged OpenGL branch
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