Sat, 28 Nov 2015 21:27:21 -0800 |
Michael Pavone |
Mega mouse support is mostly done
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Sat, 28 Nov 2015 20:05:15 -0800 |
Michael Pavone |
Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to seconds
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Sat, 28 Nov 2015 14:49:34 -0800 |
Michael Pavone |
Don't try setting the window title on Android
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Sat, 28 Nov 2015 14:32:55 -0800 |
Michael Pavone |
Actually call track_block in alloc_code
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Sat, 28 Nov 2015 14:30:30 -0800 |
Michael Pavone |
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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Fri, 27 Nov 2015 13:10:02 -0800 |
Michael Pavone |
Fix a few lingering stack alignment rework bugs
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Fri, 27 Nov 2015 10:48:13 -0800 |
Michael Pavone |
Adjust stack before pushing arguments. Fixes new stack alignment code on 32-bit targets
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Fri, 27 Nov 2015 10:47:35 -0800 |
Michael Pavone |
Replace some hard-coded instruction length assumptions with a calculation so they will work properly on both 32-bit and 64-bit hosts
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Thu, 26 Nov 2015 22:30:41 -0800 |
Michael Pavone |
Fix for Z80 retranslation post alignment rework
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Thu, 26 Nov 2015 00:10:36 -0800 |
Michael Pavone |
Z80 core is now slightly less broken
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Wed, 25 Nov 2015 20:32:20 -0800 |
Michael Pavone |
WIP support for mega mouse
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Wed, 25 Nov 2015 20:31:21 -0800 |
Michael Pavone |
Get ztestrun compiling again
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Wed, 25 Nov 2015 20:18:34 -0800 |
Michael Pavone |
Get Z80 core sort of working again post alignment change
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Wed, 25 Nov 2015 08:40:45 -0800 |
Michael Pavone |
Partially working change to do proper stack alignment rather than doing a lame alignment check when calling a C compile dfunction. 68K core seems okay, but Z80 is busted.
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Sun, 22 Nov 2015 14:43:51 -0800 |
Michael Pavone |
Use immersive fullscreen when available. Updated manifest to theoretically support Android TV.
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Sun, 22 Nov 2015 14:42:36 -0800 |
Michael Pavone |
Fix a bug in generating memory access functions when more than one MMAP_CODE region exists
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Tue, 17 Nov 2015 19:55:59 -0800 |
Michael Pavone |
Fix a bad interaction between the implementation of STOP and the way interrupt cycles are calculated. Prevent addition of refresh delays while VDP has the bus.
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Mon, 16 Nov 2015 22:00:32 -0800 |
Michael Pavone |
Fix so vgmplay builds again
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Mon, 16 Nov 2015 21:57:17 -0800 |
Michael Pavone |
Approximation of refresh wait states
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Sat, 14 Nov 2015 22:06:24 -0800 |
Michael Pavone |
Fix Mega Drive peripheral ID for 3-button pad
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Sat, 14 Nov 2015 13:56:41 -0800 |
Michael Pavone |
Prevent the current interrupt number from being changed while interrupt is being processed. This fixes a bug in Sonic 2 split screen that showed up when interrupt timing was adjusted
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Sat, 14 Nov 2015 10:01:43 -0800 |
Michael Pavone |
Clear out IO port input state when setting bindings. This fixes a bug where pressing start in the menu after returning to it only worked on the second try.
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Sat, 14 Nov 2015 09:49:39 -0800 |
Michael Pavone |
Allow menu ROM to be debugged
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Fri, 13 Nov 2015 19:15:37 -0800 |
Michael Pavone |
It is now possible to switch back and forth between the menu ROM and the game
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Mon, 09 Nov 2015 22:34:36 -0800 |
Michael Pavone |
SDL_AndroidGetExternalStoragePath did not do what I thought. Use JNI directly to call Environment.getExternalStorageDirectory
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Mon, 09 Nov 2015 21:34:32 -0800 |
Michael Pavone |
Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
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Mon, 09 Nov 2015 21:26:47 -0800 |
Michael Pavone |
Another .hgignore fix and add the symlink to menu.bin in android/assets
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