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Tue, 26 Mar 2019 22:34:41 -0700
Michael Pavone
Zero offset should also impact output channels that a channel is panned away from
Tue, 26 Mar 2019 22:27:23 -0700
Michael Pavone
Fix a couple of minor cases of extra precision in LFO implementation
Mon, 25 Mar 2019 23:34:52 -0700
Michael Pavone
Fix and update JSON payload for webhook in build scripts
Mon, 25 Mar 2019 23:13:08 -0700
Michael Pavone
Post build results to discord via webhook
Sun, 24 Mar 2019 20:09:22 -0700
Michael Pavone
Initialize gain_mult when creating an audio source so things work okay for clients that don't explicitly set the gain
Sun, 24 Mar 2019 19:59:41 -0700
Michael Pavone
Optionally emulate the offset around zero in the imperfect DAC of a discrete YM2612
Sun, 24 Mar 2019 13:31:22 -0700
Mike Pavone
Make sure there are no races between main thread and audio thread around mix_buf. Fix lack of proper termination in shader loading code
Sat, 23 Mar 2019 17:18:10 -0700
Michael Pavone
Configurable gain for overall output and individual components
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