Mon, 28 Jan 2019 21:15:27 -0800 |
Michael Pavone |
Initial stab at overflow flag implementation in CPU DSL. Probably broken for subtraction
|
Mon, 28 Jan 2019 20:54:55 -0800 |
Michael Pavone |
First stab at carry and half-carry calculation in CPU DSL
|
Mon, 28 Jan 2019 19:24:04 -0800 |
Michael Pavone |
Fix zero flag calculation in CPU DSL
|
Sun, 27 Jan 2019 14:37:37 -0800 |
Michael Pavone |
Implemented sbc instruction in CPU DSL
|
Sun, 27 Jan 2019 05:55:08 -0800 |
Michael Pavone |
Added adc instruction to CPU DSL
|
Fri, 25 Jan 2019 14:30:55 -0800 |
Michael Pavone |
Output tables in order specified by the extra_tables field so the user can deal with dependencies between tables
|
Fri, 25 Jan 2019 14:13:46 -0800 |
Michael Pavone |
Fix constant propagation to a non-ephemeral destination in CPU DSL
|
Fri, 25 Jan 2019 13:55:30 -0800 |
Michael Pavone |
Fixed missing semicolon in coalesceFlags
|
Fri, 25 Jan 2019 13:45:58 -0800 |
Michael Pavone |
Added new sext instruction for sign extension to CPU sdl
|
Thu, 24 Jan 2019 19:15:59 -0800 |
Michael Pavone |
Merge from default
mame_interp
|
Thu, 24 Jan 2019 19:14:16 -0800 |
Michael Pavone |
Properly support interlace in libretro build
|
Wed, 23 Jan 2019 19:25:50 -0800 |
Michael Pavone |
Fix aspect ratio for H32 games
|
Tue, 22 Jan 2019 21:15:38 -0800 |
Michael Pavone |
Added some Makefile options to build a packaging friendly executable
|
Sat, 05 Jan 2019 00:58:08 -0800 |
Michael Pavone |
Merge from default
segacd
|
Sun, 20 Jan 2019 22:48:16 -0800 |
Mike Pavone |
Don't leak a system context when a game is unloaded
|
Sun, 20 Jan 2019 22:19:58 -0800 |
Mike Pavone |
Implement serialization/deserialization in libretro build
|
Sun, 20 Jan 2019 19:52:54 -0800 |
Mike Pavone |
Have a suitable default IO port configuration when nonIO is present from the config file. Fixed off by one in processing gamepad button events in libretro build
|
Sun, 20 Jan 2019 16:24:22 -0800 |
Mike Pavone |
Fixed the most glaring issues in libretro build
|
Sun, 20 Jan 2019 01:03:21 -0800 |
Michael Pavone |
Hacky WIP libertro implementation
|
Sun, 20 Jan 2019 01:02:48 -0800 |
Michael Pavone |
Small fix to sync sample calculation in render_sdl
|
Fri, 18 Jan 2019 00:10:14 -0800 |
Michael Pavone |
Updated version number for 0.6.2 preview nightly builds
|
Fri, 18 Jan 2019 00:09:36 -0800 |
Michael Pavone |
Modified audio code to support an arbitrary number of output channels so that things aren't weird if SDL2 picks a number of channels other than what we ask for
|
Thu, 17 Jan 2019 23:55:49 -0800 |
Michael Pavone |
Add support for SMD format ROMs in ZIP files
|
Thu, 17 Jan 2019 19:14:09 -0800 |
Michael Pavone |
Fix SMD ROM support
|
Thu, 17 Jan 2019 19:13:59 -0800 |
Michael Pavone |
Hopefully fix Nuklear assert when loading ROM after changing video settings that some users are reporting
|
Thu, 17 Jan 2019 10:00:24 -0800 |
Michael Pavone |
Fixed crash bug that could occur in a narrow window of time when loading a ROM
|
Wed, 16 Jan 2019 22:03:16 -0800 |
Michael Pavone |
Add code to handle controllers that have their d-pads mapped as buttons or axes
|
Wed, 16 Jan 2019 09:49:18 -0800 |
Michael Pavone |
Don't subtract chunk start from address in read_word as this is inconsistent with other consumers of memory map definitions. Fixes graphical corruption in NBA Jam TE and possibly other titles that use the Acclaim mapper with a 32Mbit ROM
|
Fri, 04 Jan 2019 19:13:47 -0800 |
Michael Pavone |
Old changes to OLP analyzer script for analyzing Z80 memory requests
|
Fri, 04 Jan 2019 19:13:23 -0800 |
Michael Pavone |
Added tag v0.6.1 for changeset 357b4951d9b2
|
Thu, 03 Jan 2019 23:44:17 -0800 |
Michael Pavone |
Updated version number and CHANGELOG for possible 0.6.1 release
v0.6.1
|
Thu, 03 Jan 2019 23:30:17 -0800 |
Michael Pavone |
Moved fake virtual root stuff to get_dir_list from legacy menu so it can be used in new UI
|
Thu, 03 Jan 2019 19:30:41 -0800 |
Michael Pavone |
Fix Windows implentation of get_config_dir() so config file gets saved to the right place. Fix location for sticky_path file on all platforms
|
Thu, 03 Jan 2019 09:14:49 -0800 |
Michael Pavone |
Disable most bindings when UI is active
|
Wed, 02 Jan 2019 09:27:00 -0800 |
Michael Pavone |
Include controller images in archives produced by build_release
|
Wed, 02 Jan 2019 09:25:59 -0800 |
Michael Pavone |
Added tag v0.6.0 for changeset ef50c9affe6a
|
Mon, 31 Dec 2018 23:19:31 -0800 |
Mike Pavone |
Updated gamecontrollerdb.txt from upstream
v0.6.0
|
Mon, 31 Dec 2018 23:13:45 -0800 |
Mike Pavone |
Updated version number for 0.6.0 release
|
Mon, 31 Dec 2018 23:09:14 -0800 |
Mike Pavone |
Updated CHANGELOG
|
Mon, 31 Dec 2018 22:51:05 -0800 |
Mike Pavone |
Allow skipping buttons/axes in controller SDL2 mapping UI
|
Sun, 30 Dec 2018 23:32:04 -0800 |
Mike Pavone |
Added default controller bindings for a number of 6-button style pads
|
Sun, 30 Dec 2018 23:21:59 -0800 |
Mike Pavone |
Fix binding UI for "6 button right" style controllers
|
Sun, 30 Dec 2018 23:14:00 -0800 |
Mike Pavone |
Fix crash when passed a filename with no extension
|
Sun, 30 Dec 2018 23:05:39 -0800 |
Mike Pavone |
Updated README
|
Sun, 30 Dec 2018 22:12:34 -0800 |
Mike Pavone |
Updated special thanks
|
Sun, 30 Dec 2018 21:36:53 -0800 |
Mike Pavone |
Updated binding UI to reflect new VDP debug options
|
Sun, 30 Dec 2018 21:19:26 -0800 |
Mike Pavone |
Switched default sync source back to audio as the video option is not ready for prime timeop
|
Sun, 30 Dec 2018 21:10:44 -0800 |
Mike Pavone |
Added support for GLES in addition to desktop GL
|
Sun, 30 Dec 2018 19:40:32 -0800 |
Mike Pavone |
Allow optimization flag overrides in Makefile
|
Sun, 30 Dec 2018 18:48:08 -0800 |
Mike Pavone |
Optimize YM operator modulation
|
Sun, 30 Dec 2018 14:43:30 -0800 |
Michael Pavone |
Fix some rendering bugs introduced in previous VDP optimizations
|
Fri, 28 Dec 2018 12:08:43 -0800 |
Michael Pavone |
Preserve WAVE logging FILE * across YM2612 device reset
|
Thu, 27 Dec 2018 10:40:24 -0800 |
Michael Pavone |
Small optimization to render_map
|
Thu, 27 Dec 2018 09:23:51 -0800 |
Michael Pavone |
Optimized render_map_output a bit
|
Tue, 25 Dec 2018 11:40:00 -0800 |
Michael Pavone |
Fix headless mode
|
Mon, 24 Dec 2018 11:11:24 -0800 |
Michael Pavone |
Re-order IO device type enum so "None" is selected when no device is specified for a port
|
Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
|
Tue, 25 Dec 2018 11:12:26 -0800 |
Michael Pavone |
Merge from default
mame_interp
|
Sat, 15 Dec 2018 13:06:47 -0800 |
Michael Pavone |
Update binding UI for non-standard controller layouts
|
Fri, 14 Dec 2018 19:24:51 -0800 |
Michael Pavone |
Added PS4 6-button fighting pad image and cleaned up controller image handling code
|
Fri, 30 Nov 2018 00:35:05 -0800 |
Michael Pavone |
Added code for actually saving new controller bindings to an appropriate key in the config file
|
Tue, 20 Nov 2018 01:10:03 -0800 |
Michael Pavone |
Populate layer debug buffer during inactive display
|
Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
|
Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
|
Mon, 19 Nov 2018 09:52:07 -0800 |
Michael Pavone |
Basic version of layer compositing debug view in a separate window
|
Fri, 16 Nov 2018 19:56:24 -0800 |
Michael Pavone |
Small cleanup of vdp_context struct layout and removal of separately allocated buffers
|
Thu, 15 Nov 2018 22:21:09 -0800 |
Michael Pavone |
Implemented left column blank register bit in mode 5
|
Wed, 14 Nov 2018 22:16:35 -0800 |
Michael Pavone |
Initial stab at CRAM debug in a detached window
|
Sun, 11 Nov 2018 22:39:29 -0800 |
Michael Pavone |
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
|
Sun, 11 Nov 2018 11:33:38 -0800 |
Mike Pavone |
Make sure M68K sync and target cycles are updated after loading a savestate. Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
|
Sat, 10 Nov 2018 15:27:39 -0800 |
Michael Pavone |
Fix edge case in DRC audio path
|
Fri, 09 Nov 2018 20:16:09 -0800 |
Michael Pavone |
Added VRAM debug window
|
Fri, 09 Nov 2018 09:26:07 -0800 |
Michael Pavone |
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
|
Mon, 05 Nov 2018 00:30:44 -0800 |
Michael Pavone |
Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
|
Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
|
Sun, 04 Nov 2018 11:45:41 -0800 |
Michael Pavone |
Added a 68K debugger command for setting a register
|
Thu, 01 Nov 2018 20:14:56 -0700 |
Michael Pavone |
Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
|
Wed, 31 Oct 2018 21:58:59 -0700 |
Michael Pavone |
Avoid changing VDP status flags when executing debugger commands
|
Wed, 31 Oct 2018 21:58:09 -0700 |
Michael Pavone |
Fix cycle count for shift/rotate instructions with a static shift ammount
|
Fri, 26 Oct 2018 23:11:37 -0700 |
Michael Pavone |
Add new view for selecting a new binding for a gamepad button
|
Fri, 26 Oct 2018 08:38:11 -0700 |
Michael Pavone |
Show user friendly names for binding options in controller bind config
|
Thu, 25 Oct 2018 19:12:40 -0700 |
Michael Pavone |
Handle looking up dpad config in binding UI. Fix left/right stick config display in binding UI
|
Wed, 24 Oct 2018 21:10:12 -0700 |
Michael Pavone |
Pull current controller config in binding UI from whatever the actual binding code would end up using
|
Tue, 09 Oct 2018 09:29:28 -0700 |
Michael Pavone |
Added some SVP register arrays for PMC stuff
|
Sat, 06 Oct 2018 17:33:15 -0700 |
Michael Pavone |
Implement program ROM reads
|
Thu, 04 Oct 2018 19:12:56 -0700 |
Michael Pavone |
Add the ability for a CPU definition to reference arbitrary C includes and use it to add a placeholder definition of svp_read_16
|
Mon, 01 Oct 2018 19:16:54 -0700 |
Michael Pavone |
Clean up warnings from -1 case
|
Mon, 01 Oct 2018 19:11:17 -0700 |
Michael Pavone |
Getting SVP core closer to compiling
|
Tue, 25 Sep 2018 09:36:00 -0700 |
Michael Pavone |
Add missing end in svp_ram_read. Fix alu_ram_indirect
|
Tue, 25 Sep 2018 09:33:46 -0700 |
Michael Pavone |
Fix implementation cmp+condition version of if in CPU DSL
|
Mon, 24 Sep 2018 19:09:16 -0700 |
Michael Pavone |
Support immediate operands for ld and alu ops in SVP. Support double indirect and immediate address modes for alu ops. Fixed DSL issues revealed by those changes
|
Fri, 21 Sep 2018 09:26:12 -0700 |
Michael Pavone |
Did some cleanup of SVP code using the newly more powerful DSL if block and fixed some issues in the DSL implementation that cropped up as a result
|
Tue, 18 Sep 2018 09:06:42 -0700 |
Michael Pavone |
Initial commit of CPU DSL and a WIP SVP implementation written in that DSL
|
Tue, 14 Aug 2018 08:29:27 -0700 |
Michael Pavone |
Remove stray / in jcart.c
|
Tue, 14 Aug 2018 00:22:10 -0700 |
Michael Pavone |
Added ROM DB entry for Squirrel King as it has a flip flop or some type of RAM at $400000 as a copy protection measure
|
Tue, 14 Aug 2018 00:07:21 -0700 |
Michael Pavone |
Added J-Cart support
|
Fri, 10 Aug 2018 19:10:20 -0700 |
Michael Pavone |
Added PS4 controller image. Added code to use PS4 image for Playstation controllers
|
Fri, 03 Aug 2018 19:32:21 -0700 |
Michael Pavone |
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
|
Thu, 02 Aug 2018 19:06:57 -0700 |
Michael Pavone |
Fix a couple of default targets
|
Thu, 02 Aug 2018 19:05:48 -0700 |
Michael Pavone |
Show current config value for controller butotn and axis mappings
|
Tue, 31 Jul 2018 23:21:25 -0700 |
Michael Pavone |
Bump up pause between mapping inputs
|
Tue, 31 Jul 2018 23:19:39 -0700 |
Michael Pavone |
Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
|
Tue, 31 Jul 2018 23:08:52 -0700 |
Michael Pavone |
Read extral SDL2 mappings on startup from controller_types.cfg
|
Tue, 31 Jul 2018 22:19:56 -0700 |
Michael Pavone |
Basic UI for selecting layout variants + minor fix to SDL2 mapping generation UI
|
Tue, 31 Jul 2018 09:07:23 -0700 |
Michael Pavone |
SDL2 mapping UI now handles axes
|
Mon, 30 Jul 2018 09:38:01 -0700 |
Michael Pavone |
WIP UI for creating an SDL2 mapping for controllers that don't have one
|
Fri, 27 Jul 2018 22:40:56 -0700 |
Michael Pavone |
Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
|
Wed, 25 Jul 2018 09:38:40 -0700 |
Michael Pavone |
Made controller binding page more resolution independent. Added binding boxes for all buttons/axes
|
Wed, 25 Jul 2018 09:35:46 -0700 |
Michael Pavone |
Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
|
Sun, 22 Jul 2018 17:48:46 -0700 |
Michael Pavone |
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
|
Fri, 06 Jul 2018 17:39:59 -0700 |
Michael Pavone |
Update controller config when changed in UI without restart
|
Fri, 29 Jun 2018 09:33:23 -0700 |
Michael Pavone |
Fix some issues identified by cppcheck
|
Thu, 28 Jun 2018 09:27:05 -0700 |
Michael Pavone |
Fix a number of other memory errors (mostly leaks again) identified by valgrind
|
Fri, 22 Jun 2018 23:10:27 -0700 |
Michael Pavone |
Fix some memory errors (mostly leaks) identified by valgrind
|
Fri, 22 Jun 2018 21:11:38 -0700 |
Michael Pavone |
Fix code for handling switch between sync styles at runtime
|
Thu, 21 Jun 2018 09:44:34 -0700 |
Michael Pavone |
Initial attempt at handling switches between sync modes at runtime. Needs work
|
Wed, 20 Jun 2018 22:49:21 -0700 |
Michael Pavone |
Limit underflow warning spam
|
Wed, 20 Jun 2018 09:43:28 -0700 |
Michael Pavone |
Fix double free in sync to video mode
|
Tue, 19 Jun 2018 23:47:36 -0700 |
Michael Pavone |
Fix missing include in bindings.c
|
Mon, 18 Jun 2018 00:50:29 -0700 |
Michael Pavone |
Fix memory leak in prep_args
|
Fri, 18 May 2018 19:00:10 -0700 |
Michael Pavone |
Fix cycle counts for BCD instructions, RESET, and MOVE from SR
|
Thu, 17 May 2018 00:43:16 -0700 |
Michael Pavone |
Fix instruction timing for a number of instructions with only a single operand
|
Sat, 05 May 2018 23:30:40 -0700 |
Michael Pavone |
Refactor to split device bindings from IO emulation code
|
Wed, 02 May 2018 09:41:05 -0700 |
Michael Pavone |
Added null check to reload_media
|
Wed, 02 May 2018 00:03:22 -0700 |
Michael Pavone |
Fix drag and drop when using Nuklear UI
|
Tue, 01 May 2018 23:55:48 -0700 |
Michael Pavone |
Fix deadlock when changing settings before loading first ROM
|
Tue, 01 May 2018 20:19:31 -0700 |
Michael Pavone |
Add some basic scaling to rest of UI
|
Tue, 01 May 2018 19:27:17 -0700 |
Michael Pavone |
Basic interface scaling for rest of settings UI
|
Tue, 01 May 2018 19:11:37 -0700 |
Michael Pavone |
Persist config on exit if config has changed
|
Tue, 01 May 2018 09:44:44 -0700 |
Michael Pavone |
Release capture of mouse and keyboard when entering UI
|
Mon, 30 Apr 2018 23:58:24 -0700 |
Michael Pavone |
Fix config value set when "Mega Mouse" is selected in settings UI
|
Mon, 30 Apr 2018 23:54:52 -0700 |
Michael Pavone |
Fix sync to audio option
|
Fri, 27 Apr 2018 20:08:47 -0700 |
Michael Pavone |
Only save config file if something has changed. Re-initialize audio and video with new settings if config has changed
|
Tue, 24 Apr 2018 20:31:18 -0700 |
Michael Pavone |
Scale UI font size based on window size and start basing widget sizes based on font size
|
Sat, 21 Apr 2018 14:48:01 -0700 |
Michael Pavone |
WIP controller binding view
|
Thu, 19 Apr 2018 09:44:15 -0700 |
Michael Pavone |
Use read_bundle_file for controller PNG. Re-upload texture when GL context is recreated
|
Thu, 19 Apr 2018 00:51:10 -0700 |
Michael Pavone |
Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
|
Tue, 17 Apr 2018 23:05:08 -0700 |
Michael Pavone |
Add sync_source to default.cfg and the Nuklear UI
|
Tue, 17 Apr 2018 22:26:39 -0700 |
Michael Pavone |
Audio DRC seems to be working pretty well now. Removed debug printfs
|
Tue, 17 Apr 2018 00:20:41 -0700 |
Michael Pavone |
Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
|
Sat, 14 Apr 2018 23:08:08 -0700 |
Michael Pavone |
Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants to minimize latency without leading to dropouts
|
Sat, 14 Apr 2018 00:07:20 -0700 |
Michael Pavone |
Mostly working dynamic rate control. Needs some tweaking, especially for PAL
|
Fri, 13 Apr 2018 22:25:50 -0700 |
Michael Pavone |
WIP dynamic rate control
|
Wed, 11 Apr 2018 00:17:23 -0700 |
Michael Pavone |
Fix regression in right audio channel
|
Sun, 08 Apr 2018 12:26:18 -0700 |
Michael Pavone |
Fix timing for Z80 JP cc, nn instruction
|
Thu, 05 Apr 2018 00:06:19 -0700 |
Michael Pavone |
Added code to fallback to Yosemite or pre-Yosemite system font in case current system font can't be found or is in an unusable format. San Francisco font used on current OS X versions is in a .otf file whih presumably means it has CFF outlines that stb_truetype can't use.
|
Wed, 04 Apr 2018 00:01:17 -0700 |
Michael Pavone |
Fix silly bug in handling of Mac Roman font names. Make Mac font search more exhaustive if the faster prefix check fails. Added a bunch of debug printfs in case those aren't sufficient to get things working on other machines
|
Mon, 02 Apr 2018 00:58:42 -0700 |
Michael Pavone |
Fix vgmplay
|
Mon, 02 Apr 2018 00:11:43 -0700 |
Michael Pavone |
Fix Z80 bank access for $800000-$A00000 region for 10M flat mapped ROMs
|
Fri, 30 Mar 2018 22:01:05 -0700 |
Michael Pavone |
Randomize soft reset timing and fix silly bug that was accidentally clearing IO state on soft reset
|
Fri, 30 Mar 2018 00:37:08 -0700 |
Michael Pavone |
More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
|
Thu, 29 Mar 2018 00:40:41 -0700 |
Michael Pavone |
Allow double click to open ROM in file browser
|
Thu, 29 Mar 2018 00:09:50 -0700 |
Michael Pavone |
Added vsync to video settings
|
Wed, 28 Mar 2018 23:56:38 -0700 |
Michael Pavone |
Add support for float32 format audio samples
|
Wed, 28 Mar 2018 23:36:08 -0700 |
Michael Pavone |
Small cleanup to audio interface between emulation code and renderer backend
|
Mon, 26 Mar 2018 23:36:39 -0700 |
Michael Pavone |
There will be no 0.5.2 at this point
|
Mon, 26 Mar 2018 23:07:17 -0700 |
Michael Pavone |
Allow numpad keys to be mapped
|
Mon, 26 Mar 2018 22:13:22 -0700 |
Michael Pavone |
Allow MegaWiFi support to be toggled in config file. Defaults to off due to security concerns
|
Mon, 26 Mar 2018 21:39:18 -0700 |
Michael Pavone |
Remove some debug print stuff from font_win.c
|
Mon, 26 Mar 2018 21:25:40 -0700 |
Michael Pavone |
Get Windows build working again. MegaWiFi code probably needs more work before it will actually work on Windows, but at least it doesn't break the build now
|
Mon, 26 Mar 2018 09:49:03 -0700 |
Michael Pavone |
Add back button to Key binding view and add a window and back button to empty controller view so you can always get back to the main menu
|
Sun, 25 Mar 2018 23:11:17 -0700 |
Michael Pavone |
Fix use after free in get_extension_list
|
Sun, 25 Mar 2018 12:11:41 -0700 |
Michael Pavone |
Fix no-default targets
|
Sun, 25 Mar 2018 12:03:01 -0700 |
Michael Pavone |
nuklear_ui has been merged to default and is now closed
nuklear_ui
|
Sun, 25 Mar 2018 12:01:49 -0700 |
Michael Pavone |
Merged nuklear_ui into default
|
Sun, 25 Mar 2018 12:00:29 -0700 |
Michael Pavone |
Make sure config directory exists before trying to save config file
nuklear_ui
|
Sun, 25 Mar 2018 10:49:19 -0700 |
Michael Pavone |
Remove unneeded duplicate typedef
nuklear_ui
|
Sun, 25 Mar 2018 10:47:48 -0700 |
Michael Pavone |
Don't try to use GLES specific stuff unless we're actualy on a GLES platform
nuklear_ui
|
Sun, 25 Mar 2018 10:30:40 -0700 |
Michael Pavone |
Added OSX implementation of default_font
nuklear_ui
|
Sun, 25 Mar 2018 10:29:40 -0700 |
Michael Pavone |
Fix memory leak in edge case of font_win
nuklear_ui
|
Sun, 25 Mar 2018 10:28:08 -0700 |
Michael Pavone |
MSG_NOSIGNAL doesn't exist on all platforms
nuklear_ui
|
Sat, 24 Mar 2018 22:18:23 -0700 |
Michael Pavone |
Merge
nuklear_ui
|
Sat, 24 Mar 2018 19:41:47 -0700 |
Michael Pavone |
Updated default config to reflect gz/zip/png support
|
Sat, 24 Mar 2018 19:40:51 -0700 |
Michael Pavone |
Added png screenshot support
|
Sat, 24 Mar 2018 15:33:44 -0700 |
Michael Pavone |
Add support for loading ROMs from zip files
|
Fri, 23 Mar 2018 22:30:02 -0700 |
Michael Pavone |
Added support for reading gzipped ROMs
|
Fri, 23 Mar 2018 22:23:39 -0700 |
Michael Pavone |
Updated fibonacci benchmark code to work with current test harness
|
Tue, 13 Mar 2018 22:18:20 -0700 |
Michael Pavone |
Set glClearColor back to black
nuklear_ui
|
Tue, 06 Mar 2018 21:27:12 -0800 |
Michael Pavone |
Added support for TTC and dfont format true type fonts. More robust font selection on Windows
nuklear_ui
|
Wed, 07 Feb 2018 19:21:44 -0800 |
Michael Pavone |
Filled in About view
nuklear_ui
|
Wed, 07 Feb 2018 09:32:20 -0800 |
Michael Pavone |
Fix unguarged windows.h include
nuklear_ui
|
Wed, 07 Feb 2018 00:07:12 -0800 |
Michael Pavone |
Fix Windows build, added Windows default_font_path implementation
nuklear_ui
|
Tue, 06 Feb 2018 22:44:11 -0800 |
Michael Pavone |
Fix const correctness for path_extension
nuklear_ui
|
Tue, 06 Feb 2018 22:42:16 -0800 |
Michael Pavone |
Key binding menu is now functional
nuklear_ui
|
Mon, 05 Feb 2018 23:39:14 -0800 |
Michael Pavone |
More fleshed out keyboard bindings view
nuklear_ui
|
Fri, 02 Feb 2018 09:24:01 -0800 |
Michael Pavone |
Initial work on keyboard binding settings view
nuklear_ui
|
Wed, 31 Jan 2018 22:05:10 -0800 |
Michael Pavone |
Made the NOR flash emulation a bit more flexible, but not yet flexible enough to properly support the flash chip in the MegaWiFi cart
|
Wed, 31 Jan 2018 21:59:08 -0800 |
Michael Pavone |
Limit received LSD packets to 1440 bytes to match expectations of wflash code. Use MSG_NOSIGNAL to avoid getting killed with SIGPIPE
|
Mon, 22 Jan 2018 22:03:55 -0800 |
Michael Pavone |
Merge
|
Mon, 22 Jan 2018 22:02:29 -0800 |
Michael Pavone |
Get enough of MegaWifi implemented so that basic commands from wflash CLI command work
|
Tue, 16 Jan 2018 19:21:37 -0800 |
Michael Pavone |
Cleanup MegaWiFi command implementation
|
Tue, 16 Jan 2018 09:31:00 -0800 |
Michael Pavone |
Added support for MegaWiFi command IP_CURRENT
|
Mon, 15 Jan 2018 09:04:43 -0800 |
Michael Pavone |
Initial work on MegaWiFi support
|
Thu, 04 Jan 2018 21:37:34 -0800 |
Michael Pavone |
Merge
|
Sun, 31 Dec 2017 14:08:47 -0800 |
Michael Pavone |
Fix accidental add to RSP with SZ_D and SZ_PTR. Using SZ_D breakse when the stack is located outside of the 32-bit addressable range
|
Wed, 03 Jan 2018 07:09:39 -0800 |
Michael Pavone |
Fix silly bug in STOP implementation that caused excessive CPU usage
|
Sun, 31 Dec 2017 10:11:16 -0800 |
Michael Pavone |
Merge from default
mame_interp
|
Sun, 31 Dec 2017 10:03:25 -0800 |
Michael Pavone |
More efficient memory access when using MAME interpreters
mame_interp
|
Sat, 30 Dec 2017 18:27:06 -0800 |
Michael Pavone |
Added MAME Z80 core, re-enabled 68K tracing in Musashi core, disabled a bunch of code gen stuff when using interpreters from MAME
mame_interp
|
Wed, 27 Dec 2017 13:46:52 -0800 |
Michael Pavone |
Super hacky integration of the version of Musashi from MAME
mame_interp
|
Sun, 31 Dec 2017 09:53:33 -0800 |
Michael Pavone |
Enable LTO on certain targets that don't need the full LDFLAGS by splitting out the optimization flags into a separate var
|
Tue, 19 Dec 2017 00:49:13 -0800 |
Michael Pavone |
Add mapping for gate array registers in main cpu map
segacd
|
Wed, 13 Dec 2017 09:44:41 -0800 |
Michael Pavone |
Added code for initializing a combined Genesis + Sega CD system when a Sega CD ISO is loaded
segacd
|
Tue, 12 Dec 2017 09:44:33 -0800 |
Michael Pavone |
Initial skeleton of Sega CD memory handlers
segacd
|
Mon, 11 Dec 2017 19:16:44 -0800 |
Michael Pavone |
Added RAM init and IO port config to system settings menu
nuklear_ui
|
Mon, 11 Dec 2017 09:50:47 -0800 |
Michael Pavone |
Added dropdowns for default region and savestate format
nuklear_ui
|
Fri, 08 Dec 2017 23:24:21 -0800 |
Michael Pavone |
Refactor basic settings dropdowns
nuklear_ui
|
Fri, 08 Dec 2017 09:43:05 -0800 |
Michael Pavone |
Initial work on system menu
nuklear_ui
|
Thu, 07 Dec 2017 18:59:36 -0800 |
Michael Pavone |
Update clean target to remove UI object files
nuklear_ui
|
Thu, 07 Dec 2017 18:57:38 -0800 |
Michael Pavone |
Fix GL include issue for 32-bit builds
nuklear_ui
|
Thu, 07 Dec 2017 18:57:18 -0800 |
Michael Pavone |
Move paths.o to CONFIGOBJS since config.c uses path_append now
nuklear_ui
|
Wed, 06 Dec 2017 19:29:16 -0800 |
Michael Pavone |
Fleshed out audio settings menu
nuklear_ui
|
Mon, 04 Dec 2017 21:38:26 -0800 |
Michael Pavone |
Fix buffer overrun in video settings menu
nuklear_ui
|
Fri, 01 Dec 2017 23:16:07 -0800 |
Michael Pavone |
Add shader selector to video settings
nuklear_ui
|
Fri, 01 Dec 2017 09:22:43 -0800 |
Michael Pavone |
Somewhat fleshed out video settings view
nuklear_ui
|
Wed, 29 Nov 2017 08:53:47 -0800 |
Michael Pavone |
Initial work on settings menu
nuklear_ui
|
Wed, 29 Nov 2017 08:41:37 -0800 |
Michael Pavone |
Added code to persist config back to a file
nuklear_ui
|
Sun, 26 Nov 2017 20:19:36 -0800 |
Michael Pavone |
Don't crash when keys are pressed before ROM is loaded
nuklear_ui
|
Sun, 26 Nov 2017 20:17:22 -0800 |
Michael Pavone |
Enable lock-on in Nuklear UI
nuklear_ui
|
Sun, 26 Nov 2017 19:22:09 -0800 |
Michael Pavone |
Pause game execution when in the new UI pause menu
nuklear_ui
|
Sun, 26 Nov 2017 18:33:36 -0800 |
Michael Pavone |
Filter file list in Nuklear UI
nuklear_ui
|
Sun, 26 Nov 2017 17:33:39 -0800 |
Michael Pavone |
Sort directory listing in Nuklear UI file browser
nuklear_ui
|
Sat, 25 Nov 2017 20:43:20 -0800 |
Michael Pavone |
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
nuklear_ui
|
Sat, 25 Nov 2017 14:42:38 -0800 |
Michael Pavone |
Avoid burning a huge amount of CPU in the menu when emulation is not running and vsync is disabled
nuklear_ui
|
Sat, 25 Nov 2017 13:57:38 -0800 |
Michael Pavone |
Fix directory navigation in ROM file chooser in Nuklear UI
nuklear_ui
|
Sat, 25 Nov 2017 11:31:08 -0800 |
Michael Pavone |
Get SMS savestates working in Nuklear UI
nuklear_ui
|
Fri, 24 Nov 2017 20:52:40 -0800 |
Michael Pavone |
Fix genesis save state loading via Nuklear UI, sms probably still needs work
nuklear_ui
|
Fri, 24 Nov 2017 12:04:02 -0800 |
Michael Pavone |
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
nuklear_ui
|
Wed, 22 Nov 2017 11:18:36 -0800 |
Michael Pavone |
Pause menu now triggered on ui.exit event
nuklear_ui
|
Wed, 22 Nov 2017 10:54:27 -0800 |
Michael Pavone |
Fix UI rendering in fullscreen and wome initial work on the "pause" menu
nuklear_ui
|
Tue, 21 Nov 2017 23:11:11 -0800 |
Michael Pavone |
Basic support for loading ROMs via Nuklear UI
nuklear_ui
|
Tue, 21 Nov 2017 19:07:43 -0800 |
Michael Pavone |
Initial work on Nuklear-based UI
nuklear_ui
|
Tue, 21 Nov 2017 18:55:33 -0800 |
Michael Pavone |
Moved initial path logic out of menu so it can be shared with new UI
nuklear_ui
|
Sat, 21 Oct 2017 11:51:24 -0700 |
Michael Pavone |
Change load_rom into load_media with some interface changes in preparation for CD support
segacd
|
Thu, 19 Oct 2017 03:21:24 -0700 |
Michael Pavone |
Implemented Z80 IM 2 and attempted correct intack cycle delay
|
Sat, 14 Oct 2017 05:03:38 -0700 |
Michael Pavone |
Add support for writeable ROM and an entry for Game no Kanzume Otokuyou using that support as it expects the cart area to be writable
|
Mon, 09 Oct 2017 07:48:48 -0700 |
Michael Pavone |
Attempt at fixing issue reported when compiling with MSVC
|
Mon, 09 Oct 2017 07:42:33 -0700 |
Michael Pavone |
Added detection of XBAND test ROMs. None seem to actually work with my limited FRED chip implementation though
|
Thu, 14 Sep 2017 09:49:04 -0700 |
Michael Pavone |
Created branch for segacd work
segacd
|
Wed, 13 Sep 2017 21:13:11 -0700 |
Michael Pavone |
Push correct PC onto stack on divide by zero for pc-relative case
|
Wed, 13 Sep 2017 21:06:25 -0700 |
Michael Pavone |
Preserve original address when retranslating instructions instead of switching to the lowest alias
|
Fri, 08 Sep 2017 00:38:22 -0700 |
Michael Pavone |
Fix unlk for the a7 case
|
Fri, 08 Sep 2017 00:38:10 -0700 |
Michael Pavone |
Fix what are hopefully th elast of the 68K instruction decoder bugs revealed by r57shell/realmonster's test ROM
|
Thu, 07 Sep 2017 00:42:28 -0700 |
Michael Pavone |
More instruction decoder fixes
|
Wed, 06 Sep 2017 23:10:11 -0700 |
Michael Pavone |
Properly clear trace mode on interrupt or other exception. Fix NBCD with memory destination
|
Wed, 06 Sep 2017 22:16:02 -0700 |
Michael Pavone |
Remove unused define in blastem.c
|
Wed, 06 Sep 2017 22:15:22 -0700 |
Michael Pavone |
Update version number for nightly builds
|
Wed, 06 Sep 2017 22:14:51 -0700 |
Michael Pavone |
Fix a bunch of 68K instruction decoder bugs revealed by r57shell/realmonster's test ROM
|
Wed, 30 Aug 2017 01:58:22 -0700 |
Michael Pavone |
Added tag v0.5.1 for changeset 3d48cb0c28be
|
Wed, 30 Aug 2017 01:22:04 -0700 |
Michael Pavone |
Updated version string for 0.5.1 release
v0.5.1
|
Wed, 30 Aug 2017 01:21:28 -0700 |
Michael Pavone |
Updated CHANGELOG for 0.5.1 release
|
Tue, 29 Aug 2017 23:49:57 -0700 |
Michael Pavone |
Fix minor graphical regression in Gunstar Heroes
|
Tue, 29 Aug 2017 22:48:03 -0700 |
Michael Pavone |
Fix regression in XBAND keyboard support. Fixes ticket:33
|
Tue, 29 Aug 2017 19:43:38 -0700 |
Michael Pavone |
Make initial bank register state stored in bank_regs match what is put in to mem_pointers for the sega/SSF2 mapper. Invalidate RAM code ranges on RAM deserialization
|
Tue, 29 Aug 2017 19:42:44 -0700 |
Michael Pavone |
Fix operator precedence in psg serialize/deserialize
|
Tue, 29 Aug 2017 19:42:14 -0700 |
Michael Pavone |
Save entirety of fnum register, not just the low 8 bits
|
Tue, 29 Aug 2017 00:36:25 -0700 |
Michael Pavone |
Fix savestate path calculation in genesis load_state
|
Tue, 29 Aug 2017 00:30:20 -0700 |
Michael Pavone |
Ensure extra_pc is NULL when resuming a save state
|
Tue, 29 Aug 2017 00:09:35 -0700 |
Michael Pavone |
Save and restore YM2612 timer control and keyon/off state in native save states
|
Mon, 28 Aug 2017 22:41:02 -0700 |
Michael Pavone |
Pass the correct context pointer to write handlers in mapper deserialize functions
|
Mon, 28 Aug 2017 22:40:33 -0700 |
Michael Pavone |
Save and restore Z80 bank register in native save states
|
Sun, 27 Aug 2017 18:15:00 -0700 |
Michael Pavone |
Save/restore mapper state in native save states
|
Sat, 26 Aug 2017 11:29:46 -0700 |
Michael Pavone |
Add ROM DB entries for remaining known EEPROM titles. Resolves ticket:21
|
Fri, 25 Aug 2017 20:12:21 -0700 |
Michael Pavone |
Update README in anticipation of 0.5.1 release
|
Thu, 24 Aug 2017 19:40:53 -0700 |
Michael Pavone |
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
|
Thu, 24 Aug 2017 19:28:56 -0700 |
Michael Pavone |
Allow actually saving a save state in more Z80 states. Save busreq/reset state in bus arbiter section for "native" save states
|
Thu, 24 Aug 2017 00:02:16 -0700 |
Michael Pavone |
Small fix submitted by Anaƫl Seghezzi to his subtle crt shader
|
Wed, 23 Aug 2017 21:18:17 -0700 |
Michael Pavone |
Allow reloading current ROM with a hotkey (default F5) and allow locking on a cartridge via menu
|
Mon, 21 Aug 2017 23:49:56 -0700 |
Michael Pavone |
Fix external v counter when normal resolution interlace mode is active
|
Mon, 21 Aug 2017 23:08:36 -0700 |
Michael Pavone |
Fix timing of VDP ODD flag toggle
|
Wed, 16 Aug 2017 21:04:28 -0700 |
Michael Pavone |
Using ui.exit to abort loading or saving a state via menu will no longer cause you to return to those sub-menus the next time the menu is loaded
|
Wed, 16 Aug 2017 20:45:51 -0700 |
Michael Pavone |
Added a config file option for remembering the last path in the menu
|
Wed, 16 Aug 2017 20:06:28 -0700 |
Michael Pavone |
Added save states to SMS emulation
|
Sun, 13 Aug 2017 22:59:01 -0700 |
Michael Pavone |
Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch position
|
Fri, 11 Aug 2017 18:58:03 -0700 |
Michael Pavone |
Update VDP color map when loading a native save state
|
Fri, 11 Aug 2017 18:43:48 -0700 |
Michael Pavone |
Avoid generating an instruction that would require a REX prefix when a7 is used as a byte-wide source operand in 32-bit builds. Fixes a fatal error in Dragon's Fury when entering the option menu in a 32-bit build
|
Wed, 09 Aug 2017 23:33:16 -0700 |
Michael Pavone |
write_cram_internal takes a CRAM index, not a CRAM address
|
Wed, 09 Aug 2017 23:26:51 -0700 |
Michael Pavone |
New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
|
Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
|
Fri, 07 Jul 2017 21:44:49 -0700 |
Michael Pavone |
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
|
Fri, 07 Jul 2017 21:01:45 -0700 |
Michael Pavone |
Ignore SRAM in cart header if it is in the upper 8MB of the address space
|
Thu, 06 Jul 2017 21:51:35 -0700 |
Michael Pavone |
Fix s(tep) debug command for the case of dbra with an expired counter reg
|
Fri, 30 Jun 2017 18:42:52 -0700 |
Michael Pavone |
Make drag and drop play nice with the menu
|
Fri, 30 Jun 2017 00:36:18 -0700 |
Michael Pavone |
Change where vscroll is latched in full plane mode. Fixes Top Gear 2
|
Mon, 26 Jun 2017 23:40:07 -0700 |
Michael Pavone |
Added ROM DB entry for Super 19-in-1 based on hash reported by Sasha
|
Mon, 26 Jun 2017 21:13:17 -0700 |
Michael Pavone |
Fix DMA from byte-wide SRAM
|
Mon, 26 Jun 2017 21:12:46 -0700 |
Michael Pavone |
Fix a silly variable shadowing bug in read_word
|
Mon, 26 Jun 2017 09:38:41 -0700 |
Michael Pavone |
Add smd extension to default extension filter. Make file extension check case insensitive
|
Sat, 24 Jun 2017 23:37:47 -0700 |
Michael Pavone |
Add a file extension filter to the menu
|
Sat, 24 Jun 2017 13:55:54 -0700 |
Michael Pavone |
Support a couple of bootleg X-in-1 carts
|
Fri, 23 Jun 2017 23:16:44 -0700 |
Michael Pavone |
Move Sega mapper implementation out of romdb.c
|
Fri, 23 Jun 2017 21:48:38 -0700 |
Michael Pavone |
Move I2C EEPROM and NOR Flash functions out of romdb.c into new files
|
Thu, 22 Jun 2017 23:40:05 -0700 |
Michael Pavone |
Sonic 3 & Knuckles lock-on is now 100% functional with working saves
|
Thu, 22 Jun 2017 19:36:51 -0700 |
Michael Pavone |
Load SRAM/EEPROM from lock-on cart directory if the lock-on cart is the one with the save device
|
Thu, 22 Jun 2017 09:49:41 -0700 |
Michael Pavone |
WIP support for handling S3 save RAM when locked on
|
Tue, 20 Jun 2017 22:56:07 -0700 |
Michael Pavone |
Initial SRAM support for lock-on carts
|
Mon, 19 Jun 2017 23:27:11 -0700 |
Michael Pavone |
Fix and enhance Sega/SSF2 mapper support to handle homebrew and hacks that use it in combination with SRAM
|
Mon, 19 Jun 2017 19:18:50 -0700 |
Michael Pavone |
Better handling of S&K lock on support. Pre-combined ROMs and large (>2MB) S&K hacks should now work. Implemented correct behavior from locking on a 4MB cart
|
Mon, 19 Jun 2017 09:44:37 -0700 |
Michael Pavone |
WIP ROM DB entry changes for Magistr 16
|
Sat, 17 Jun 2017 17:43:47 -0700 |
Michael Pavone |
Minor simplification of default fragment shader
|
Sat, 17 Jun 2017 15:56:07 -0700 |
Michael Pavone |
Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
|
Sat, 17 Jun 2017 15:43:44 -0700 |
Michael Pavone |
Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
|
Thu, 15 Jun 2017 22:51:28 -0700 |
Michael Pavone |
Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
|
Thu, 15 Jun 2017 19:24:16 -0700 |
Michael Pavone |
Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
|
Thu, 15 Jun 2017 09:45:21 -0700 |
Michael Pavone |
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
|
Wed, 14 Jun 2017 21:59:30 -0700 |
Michael Pavone |
Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entry
|
Wed, 14 Jun 2017 21:17:35 -0700 |
Michael Pavone |
Remove E from region header of menu so it does not run at 50Hz if the user changes the default_region setting to E
|
Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
|
Wed, 14 Jun 2017 09:48:46 -0700 |
Michael Pavone |
Initial support for drag and drop. Some work needed for proper menu integration.
|
Mon, 12 Jun 2017 21:12:28 -0700 |
Michael Pavone |
Only capture mouse if an emulated mouse is attached
|
Wed, 07 Jun 2017 23:06:14 -0700 |
Michael Pavone |
Initial work to support parallel NOR flash and the Magistr 16
|
Mon, 05 Jun 2017 23:03:46 -0700 |
Michael Pavone |
Small fix to handling of the "bus" option in a RAM type ROM DB memory map
|
Sun, 04 Jun 2017 10:08:20 -0700 |
Michael Pavone |
Updated version string for 0.5.1 pre-releases
|
Sun, 04 Jun 2017 10:07:36 -0700 |
Michael Pavone |
Added a "subtle" CRT shader contributed by Anael Seghezzi
|
Fri, 02 Jun 2017 01:44:36 -0700 |
Michael Pavone |
Added tag v0.5.0 for changeset 990a26391933
|
Fri, 02 Jun 2017 01:05:53 -0700 |
Michael Pavone |
Update version number for stable release
v0.5.0
|
Fri, 02 Jun 2017 00:41:22 -0700 |
Michael Pavone |
D&D - Warriors of the Eternal Sun has 6-button pad issues
|
Fri, 02 Jun 2017 00:36:07 -0700 |
Michael Pavone |
Add device override for Fun n Games as it supports the mouse
|
Fri, 02 Jun 2017 00:34:17 -0700 |
Michael Pavone |
Might and Magic - Gates to Another World has a bad SRAM header
|
Wed, 31 May 2017 21:34:59 -0700 |
Michael Pavone |
Force J region for Japanese version of Light Crusader
|
Wed, 31 May 2017 21:10:49 -0700 |
Michael Pavone |
Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune time
|
Wed, 31 May 2017 09:45:37 -0700 |
Michael Pavone |
Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu
|
Tue, 30 May 2017 23:39:09 -0700 |
Michael Pavone |
Updated changelog for 0.5.0 release
|
Tue, 30 May 2017 23:10:14 -0700 |
Michael Pavone |
Second Samurai is slightly incompatible with 6-button controllers
|
Tue, 30 May 2017 23:05:18 -0700 |
Michael Pavone |
Added Rockman Mega World to ROM DB as it has EEPROM
|
Mon, 29 May 2017 22:19:33 -0700 |
Michael Pavone |
Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
|
Mon, 29 May 2017 18:25:11 -0700 |
Michael Pavone |
Update SMS code for changes supporting slow rise time emulation in IO code
|
Mon, 29 May 2017 17:30:40 -0700 |
Michael Pavone |
Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border rendering
|
Sun, 28 May 2017 21:03:55 -0700 |
Michael Pavone |
Implemented SMS pause button
|
Sun, 28 May 2017 21:02:47 -0700 |
Michael Pavone |
Implemented Z80 NMI
|
Fri, 26 May 2017 19:18:19 -0700 |
Michael Pavone |
Avoid splitting m68k_check_cycles_int_latch code across memory chunks since it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register moves
|
Tue, 23 May 2017 23:47:40 -0700 |
Michael Pavone |
Go back to resetting the refresh counter after a DMA. Probably not quite correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)
|
Tue, 23 May 2017 23:17:24 -0700 |
Michael Pavone |
Fixed regression from VDP sync changes. Direct color DMA demos are now achieving stable sync again
|
Tue, 23 May 2017 23:00:32 -0700 |
Michael Pavone |
Attempt at improving refresh emulation
|
Tue, 23 May 2017 21:09:38 -0700 |
Michael Pavone |
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
|
Tue, 23 May 2017 21:07:56 -0700 |
Michael Pavone |
Fix interrupt latency for move.l with memory destination
|
Tue, 23 May 2017 19:09:57 -0700 |
Michael Pavone |
Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
|
Tue, 23 May 2017 09:39:22 -0700 |
Michael Pavone |
Fix small blank spot on line -2 in "ninja escape" border fade in OD2
|
Mon, 22 May 2017 22:04:07 -0700 |
Michael Pavone |
Force 3-button pad for combat cars as the options menu has some issues with a 6-button pad
|
Mon, 22 May 2017 21:11:13 -0700 |
Michael Pavone |
Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
|
Fri, 19 May 2017 22:07:50 -0700 |
Michael Pavone |
Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
|
Fri, 19 May 2017 20:54:04 -0700 |
Michael Pavone |
Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardware
|
Fri, 19 May 2017 20:27:35 -0700 |
Michael Pavone |
Fix to M68K interrupt latency for most instructions. Still needs some work for RAW_IMPL instructions besides move
|
Sun, 14 May 2017 12:07:39 -0700 |
Michael Pavone |
Fix regression in games that disable the display early like F1 World Championship. Remove debug printf
|
Sun, 14 May 2017 11:15:56 -0700 |
Michael Pavone |
WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape scene
|
Fri, 12 May 2017 23:34:17 -0700 |
Michael Pavone |
Print PATH in build_release script to help debug future build failures
|
Fri, 12 May 2017 23:33:00 -0700 |
Michael Pavone |
Use printf rather than info_message for message about game controller mappings so it does not pop up a modal when not run from a terminal
|
Thu, 11 May 2017 20:33:31 -0700 |
Michael Pavone |
Fix regression in Mode 4 sprite rendering
|
Thu, 11 May 2017 08:01:10 -0700 |
Michael Pavone |
Fix regression in mode 4 introduced when advance_output_line was added
|
Thu, 11 May 2017 07:51:28 -0700 |
Michael Pavone |
Fix resampling code to deal with case in which output frequency is greater than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
|
Wed, 10 May 2017 22:06:59 -0700 |
Michael Pavone |
Load extra controller mappings from gamecontrollerdb.txt
|
Wed, 10 May 2017 19:32:13 -0700 |
Michael Pavone |
Updated special thanks and version number listed in menu ROM
|
Wed, 10 May 2017 19:23:59 -0700 |
Michael Pavone |
Update README to account for new config file options
|
Tue, 09 May 2017 22:57:12 -0700 |
Michael Pavone |
Add description of overscan settings to README
|
Tue, 09 May 2017 00:02:59 -0700 |
Michael Pavone |
Added a ROM DB entry for Ninja Burai Densetsu as it has EEPROM
|
Tue, 09 May 2017 00:01:49 -0700 |
Michael Pavone |
Added region override for Japanese version of Castle of Illusion to deal with an invalid region header
|
Mon, 08 May 2017 23:41:45 -0700 |
Michael Pavone |
Added a region override for the Japanese version of Alien Soldier so it doesn't end up running at 50Hz
|
Mon, 08 May 2017 22:31:28 -0700 |
Michael Pavone |
Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
|
Sat, 06 May 2017 00:09:14 -0700 |
Michael Pavone |
King of the Monsters worked with my older more inaccurage 6-butotn pad emulation, but does not work with the real thing nor does it work with my current 6-butotn pad emulation. Added a ROM DB entry to force a 3-button pad for this game
|
Fri, 05 May 2017 23:45:45 -0700 |
Michael Pavone |
Fix sprite rendering in double resolution interlace mode
|
Fri, 05 May 2017 23:41:14 -0700 |
Michael Pavone |
Decode JMP or JSR with an invalid addressing mode as an invalid instruction
|
Fri, 05 May 2017 22:08:30 -0700 |
Michael Pavone |
Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screen
|
Thu, 04 May 2017 22:47:51 -0700 |
Michael Pavone |
Fix transition from active to inactive display
|
Thu, 04 May 2017 22:14:12 -0700 |
Michael Pavone |
Fix border rendering so that the first and last line of display are consistently drawn
|
Thu, 04 May 2017 21:06:35 -0700 |
Michael Pavone |
Fix intermittent crash due to an inadvertent executable memory allocation in m68k instruction retranslation
|
Thu, 04 May 2017 21:00:25 -0700 |
Michael Pavone |
Fix some inconsequential issues in code for executable memory allocation noticed while tracking down a different issue
|
Wed, 03 May 2017 21:28:40 -0700 |
Michael Pavone |
Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
|
Mon, 01 May 2017 20:33:59 -0700 |
Michael Pavone |
Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2
|
Sat, 29 Apr 2017 16:51:57 -0700 |
Michael Pavone |
Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
|
Sat, 29 Apr 2017 12:32:50 -0700 |
Michael Pavone |
Make internal screenshot functionality completely ignore overscan settings rather than only doing it for the height
|
Thu, 27 Apr 2017 23:08:49 -0700 |
Michael Pavone |
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
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Thu, 27 Apr 2017 09:32:21 -0700 |
Michael Pavone |
Adjust how the invalid size is handled for the horizontal dimmension of a plane. Fixes some garbage on the spinning cube scene of Overdrive 2
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Wed, 26 Apr 2017 22:16:12 -0700 |
Michael Pavone |
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
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Wed, 26 Apr 2017 21:55:12 -0700 |
Michael Pavone |
Fix timing for branch not taken case in the M68K BCC intruction
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Wed, 26 Apr 2017 01:12:28 -0700 |
Michael Pavone |
Add 128K VRAM bit to VDP register print in debugger
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Wed, 26 Apr 2017 01:05:40 -0700 |
Michael Pavone |
Handle address register displacement when calculating branch targets in debugger
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Mon, 24 Apr 2017 20:49:31 -0700 |
Michael Pavone |
Fix interaction between 68K debugger and instruction retranslation due to self modifying code or bank switching
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Sun, 23 Apr 2017 00:54:33 -0700 |
Michael Pavone |
Add config file option to disable Open GL rendering
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Sat, 22 Apr 2017 01:22:47 -0700 |
Michael Pavone |
Fix vgmplay target for ternary tree changes
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Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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Fri, 21 Apr 2017 01:22:52 -0700 |
Michael Pavone |
Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
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Fri, 21 Apr 2017 01:19:40 -0700 |
Michael Pavone |
Minor optimization to avoid invalidating translated code when the bank has not actually changed. Makes a nasty edge case in the 68K debugger slightly less severe when dealing with code that uses banking
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Thu, 20 Apr 2017 22:28:58 -0700 |
Michael Pavone |
Fixed timing for RTS and RTE
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Tue, 18 Apr 2017 19:27:10 -0700 |
Michael Pavone |
Initial stab at implementing the output disable/layer selection bits of the VDP test register
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Mon, 17 Apr 2017 23:58:21 -0700 |
Michael Pavone |
Fix time 68K is locked out of bus when doing a 128KB VRAM mode DMA transfer. Fixes a number of problems in Overdrive 2
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Mon, 17 Apr 2017 20:54:33 -0700 |
Michael Pavone |
SAT table register bit 0 is not used in H40 mode. Fixes corrupt sprites in ship crash landing scene in Overdrive 2
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Sun, 16 Apr 2017 18:43:34 -0700 |
Michael Pavone |
Fix some edge cases with regards to 128KB VRAM mode and the SAT cache
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Sun, 16 Apr 2017 16:40:04 -0700 |
Michael Pavone |
Initial work on handling the 128KB VRAM mode bit and some basic prep work for VDP test register support
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Sun, 16 Apr 2017 16:38:56 -0700 |
Michael Pavone |
Force display on in stateview if given a save state with the display off
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Sat, 15 Apr 2017 21:45:19 -0700 |
Michael Pavone |
Fix copy pasta error in handling of Z80 VDP port reads. HV counter reads are not illegal writes =P. Fixes immediate exit in Overdrive II, though other problems remain
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Wed, 05 Apr 2017 09:48:49 -0700 |
Michael Pavone |
Fix minor bug that displayed window plane as if it were plane A In plane debug view
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Tue, 04 Apr 2017 19:31:14 -0700 |
Michael Pavone |
Allow a .l suffix to a memory print command to allow fetching and printing a longword
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Mon, 03 Apr 2017 20:48:13 -0700 |
Michael Pavone |
Improved printing of word at absolute address to support reading from all address types. Implemented support for printing the value pointed to by a register. Removed abuse of read_dma_value in internal debugger.
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Fri, 31 Mar 2017 19:11:04 -0700 |
Michael Pavone |
Allow adding .w or .b to select just the low word or byte of a register in a 68K debugger print command
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Fri, 31 Mar 2017 19:07:04 -0700 |
Michael Pavone |
Allow printing current frame number in 68K debugger
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Fri, 31 Mar 2017 09:49:02 -0700 |
Michael Pavone |
Fix accidental fallthrough on com debugger command
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Thu, 30 Mar 2017 23:59:57 -0700 |
Michael Pavone |
YM2612 should also be reset on system soft reset
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Thu, 30 Mar 2017 23:57:30 -0700 |
Michael Pavone |
Reset YM2612 whenver the Z80 is reset. Fixes issue with stuck notes in Fantastic Dizzy and Kid Chameleon
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Wed, 29 Mar 2017 22:31:37 -0700 |
Michael Pavone |
Added Might and Magic III prototype to ROM DB as it requires SRAM, but does not indicate it in the standard header
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Wed, 29 Mar 2017 09:29:38 -0700 |
Michael Pavone |
Update ROM DB to override region for Japanese version of Atomic Robo-Kid (incorrect header) and to support some more unlicensed Chinese games with fixed value registers as documented by Andlabs on the Sega Retro wiki
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Wed, 29 Mar 2017 00:29:44 -0700 |
Michael Pavone |
Allow games to be specified in ROM DB via sha1 instead of product ID. Added a new ROM DB memory map device type fixed for emulating simple fixed value copy protection registers. Used those two features to support Ya Se Chuan Shuo via a ROM DB entry.
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Tue, 28 Mar 2017 09:39:54 -0700 |
Michael Pavone |
Fix exit trace mode edge case. Call do_sync if trace mode bit is changed in eori sr
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Tue, 28 Mar 2017 00:13:35 -0700 |
Michael Pavone |
Implemented M68K trace mode. Some edge cases/SR update paths still need work
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Mon, 27 Mar 2017 09:45:40 -0700 |
Michael Pavone |
Add Japanese version of SSF2 to ROM database
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Mon, 27 Mar 2017 00:40:10 -0700 |
Michael Pavone |
Initial implementation of YM2612 SSG-EG mode
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Sat, 25 Mar 2017 15:41:52 -0700 |
Michael Pavone |
Basic implementation of CSM mode that should handle documented edge cases. Dodesn't handle the weird undocumented edge cases I don't have a good understanding of yet though
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Sat, 25 Mar 2017 11:31:43 -0700 |
Michael Pavone |
Fix latching of V32 mode bit
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Sat, 25 Mar 2017 00:21:32 -0700 |
Michael Pavone |
Prevent blowing past our native translated instruction size of 255 bytes when translating movem with a large register list. Fixes bug in which Fantastic Dizzy was completely broken on 32-bit builds
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Wed, 22 Mar 2017 22:16:39 -0700 |
Michael Pavone |
Fix SBCD edge cases to pass Flamewing's test ROM. Could use some cleanup to produce better code for the SBCD case, but produces correct results now
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Tue, 21 Mar 2017 21:59:05 -0700 |
Michael Pavone |
Change the default screenshot path as per ticket:14
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Tue, 21 Mar 2017 21:40:47 -0700 |
Michael Pavone |
Make save directory configurable. Satisfies ticket:4
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Tue, 21 Mar 2017 19:56:50 -0700 |
Michael Pavone |
Allow variables in screenshot_path like initial_path
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Tue, 21 Mar 2017 19:48:08 -0700 |
Michael Pavone |
Don't leak a ternary tree when building the menu's initial path
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Tue, 21 Mar 2017 00:40:25 -0700 |
Michael Pavone |
Allow initial_path to contain variable references which allows the default value to be actually specified in the default config file
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Sun, 19 Mar 2017 18:32:49 -0700 |
Michael Pavone |
Adjust Z80 interrupt pulse duration to match hardware measurements
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Sun, 19 Mar 2017 12:54:20 -0700 |
Michael Pavone |
Change handling of invalid scroll plane sizes. Fixes title and high score screens in The Incredible Hulk
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Sun, 19 Mar 2017 11:17:40 -0700 |
Michael Pavone |
Adjust DMA start delay to not break the FIFO Wait State test in the VDP FIFO Testing ROM
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Sun, 19 Mar 2017 11:14:34 -0700 |
Michael Pavone |
Minor fix to hacky refresh emulation code to more closely match my intent
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Sun, 19 Mar 2017 00:34:15 -0700 |
Michael Pavone |
Add Mega Everdrive style header detection for homebrew using the SSF2 mapper, though without the Mega Everdrive extensions. Properly invalidate translated code on a bank switch when using the SSF2/Sega mapper
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Sat, 18 Mar 2017 23:18:37 -0700 |
Michael Pavone |
Basic refresh emulation that doesn't break direct color DMA demos. Fixes sound after entering pause menu in Pacman 2: The New Adventures
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Sat, 18 Mar 2017 17:09:14 -0700 |
Michael Pavone |
Remove hacky post-DMA delay add proper pre-DMA delay based on logic analyzer capture. 512 color screen is a bit messed up but mostly works. Needs investigation
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Fri, 17 Mar 2017 08:05:55 -0700 |
Michael Pavone |
Minor fix to timing of "early" overflow case in divs when the dividend is negative
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Fri, 17 Mar 2017 08:02:03 -0700 |
Michael Pavone |
Fixed some deficiencies in the 68K test generator
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Wed, 15 Mar 2017 19:05:27 -0700 |
Michael Pavone |
Cycle accurate implementation of divs
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Tue, 14 Mar 2017 00:06:19 -0700 |
Michael Pavone |
Fix heuristic detection of SRAM for 3MB ROMs with SRAM at the 3MB mark
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Tue, 14 Mar 2017 00:05:33 -0700 |
Michael Pavone |
Added a ROM DB entry for Hardball III. This game lacks a proper SRAM header
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Mon, 13 Mar 2017 23:14:13 -0700 |
Michael Pavone |
RESET is not a terminal instruction on the 68K. Fixes a crash bug in Chavez II and possibly other games
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Mon, 13 Mar 2017 23:13:24 -0700 |
Michael Pavone |
Fix VDP buffer overrun that was causing sprite flickering in some games
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Mon, 13 Mar 2017 00:23:58 -0700 |
Michael Pavone |
Properly treat invalid addressing modes for PEA/LEA as invalid instructinos
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Thu, 09 Mar 2017 23:50:46 -0800 |
Michael Pavone |
Fix undefined flags on overflow and divide by zero for divu based on hardware test. Fix saving result of divu when destination is not stored in a host register
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Thu, 09 Mar 2017 22:17:46 -0800 |
Michael Pavone |
Fix bug in handling of translating unmapped addresses
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Thu, 09 Mar 2017 21:31:31 -0800 |
Michael Pavone |
Forgot to update flags in the "good" case of the new divu code
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Thu, 09 Mar 2017 19:23:24 -0800 |
Michael Pavone |
Fix graphical corruption and sprite flickering introduced into some games by the last change for horizontal border support
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Tue, 07 Mar 2017 20:17:12 -0800 |
Michael Pavone |
Fill in the rest of the framebuffer holes created by horizontal border. Work remains for things to be seemless when display gets turned on and off mid frame
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Tue, 07 Mar 2017 00:01:16 -0800 |
Michael Pavone |
Fix some of the framebuffer fill holes introduced by horizontal border changes
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Mon, 06 Mar 2017 23:05:31 -0800 |
Michael Pavone |
Adjust correspondance between slot number and actual video output to better match video signal measurements and analysis of Outrunners behavior on hardware. Partially fixes ticket:13
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Mon, 06 Mar 2017 09:54:44 -0800 |
Michael Pavone |
Render horizontal border in H32 mode as well. Both modes still need some minor work to deal with inactive/active transition
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Mon, 06 Mar 2017 09:46:50 -0800 |
Michael Pavone |
Width on glTexSubImage2D call in render_framebuffer_updated needs to match the buffer pitch
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Mon, 06 Mar 2017 00:23:35 -0800 |
Michael Pavone |
Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
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Sat, 04 Mar 2017 21:34:15 -0800 |
Michael Pavone |
Don't allow the keyboard capture key to get passed to the emulated keyboard
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Sat, 04 Mar 2017 19:02:53 -0800 |
Michael Pavone |
Fix info_message/warning/error functions to deal with limitations of vsnprintf on Windows
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Sat, 04 Mar 2017 12:00:42 -0800 |
Michael Pavone |
Fix secondary targets
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Sat, 04 Mar 2017 11:50:14 -0800 |
Michael Pavone |
Implement raw screenshot functionality requested in ticket:10
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Fri, 03 Mar 2017 23:51:29 -0800 |
Michael Pavone |
Cycle accurate divu and undefined flags for overflow case
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Thu, 02 Mar 2017 22:22:54 -0800 |
Michael Pavone |
Improve hacky name parsing code to handle Whac a Critter/Mallet Legend
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Thu, 02 Mar 2017 22:18:15 -0800 |
Michael Pavone |
Fix implementation of in c and out c on 32-bit x86
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Thu, 02 Mar 2017 21:08:33 -0800 |
Michael Pavone |
Support for the Realtec mapper. Needs testing with games besides The Earth Defend
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Wed, 01 Mar 2017 00:14:50 -0800 |
Michael Pavone |
Fix scancode for F key
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Wed, 01 Mar 2017 00:08:18 -0800 |
Michael Pavone |
Fix removal of scan codes from buffer in XBAND keyboard
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Wed, 01 Mar 2017 00:00:04 -0800 |
Michael Pavone |
Only allow keyboard capture if the emulated system has a keyboard attached
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Tue, 28 Feb 2017 23:52:16 -0800 |
Michael Pavone |
Automatically connect XBAND keyboard if XBAND ROM is detected
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Tue, 28 Feb 2017 23:50:12 -0800 |
Michael Pavone |
Implement keyboard capture functionality
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Tue, 28 Feb 2017 21:59:58 -0800 |
Michael Pavone |
immediate and predecrement are illegal source address modes for movem. Fixes ticket:8 and ticket:9
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Mon, 27 Feb 2017 00:38:53 -0800 |
Michael Pavone |
Don't depend on USER being set in build_nightly as it does not seem to work when build job is run from cron
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Mon, 27 Feb 2017 00:28:05 -0800 |
Michael Pavone |
More logging. Fix path in upload step of build_upload_win_nightly
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Mon, 27 Feb 2017 00:21:38 -0800 |
Michael Pavone |
Add some logging to build_nightly
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Mon, 27 Feb 2017 00:17:53 -0800 |
Michael Pavone |
Eliminate usage of wine in build_release
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Mon, 27 Feb 2017 00:02:20 -0800 |
Michael Pavone |
build_upload_win_nightly needs some steps from build_nightly since it skips invoking that script and instead calls build_release directly
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Sun, 26 Feb 2017 23:37:11 -0800 |
Michael Pavone |
Missed a usage of Wine in Makefile
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Sun, 26 Feb 2017 23:25:11 -0800 |
Michael Pavone |
Windows nightly build upload script
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Sun, 26 Feb 2017 23:20:11 -0800 |
Michael Pavone |
Fix direct usage of read rather than GDB_READ in gdb_remote.c
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Sun, 26 Feb 2017 23:18:21 -0800 |
Michael Pavone |
Update Windows build to use mingw-w64 cross compiler rather than Wine
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Sun, 26 Feb 2017 20:50:03 -0800 |
Michael Pavone |
Seems like network in the container takes a moment to work, added a sleep to build_upload_nightly to compensate
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Sun, 26 Feb 2017 20:21:52 -0800 |
Michael Pavone |
Use public key auth rather than trying to make passowrd auth work in a script
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Sun, 26 Feb 2017 19:51:05 -0800 |
Michael Pavone |
Fixes for nightly build upload script
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Sun, 26 Feb 2017 16:49:26 -0800 |
Michael Pavone |
Fun untested changes for uploading nightly builds
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Sun, 26 Feb 2017 01:55:34 -0800 |
Michael Pavone |
Remove clean step from SDL and glew dependencies in release_build script. Should not be needed now that each build type will have it's own environment
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Sun, 26 Feb 2017 01:46:39 -0800 |
Michael Pavone |
Back out -j4 on blastem make as it appears to be calling problems too
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Sun, 26 Feb 2017 01:40:53 -0800 |
Michael Pavone |
Back out -j4 on sdl make as it does not appear to be safe
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Sun, 26 Feb 2017 01:29:37 -0800 |
Michael Pavone |
Add some parallelism to build_release make invocations
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Sun, 26 Feb 2017 01:10:09 -0800 |
Michael Pavone |
Small fix to build_nightly
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Sun, 26 Feb 2017 01:08:42 -0800 |
Michael Pavone |
Small fix to build_nightly
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Sun, 26 Feb 2017 00:57:29 -0800 |
Michael Pavone |
Added untested script for part of a nightly build process
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Sat, 25 Feb 2017 02:31:07 -0800 |
Michael Pavone |
Initial implementation of the XBAND "Eric Smith" keyboard
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Sat, 25 Feb 2017 02:30:55 -0800 |
Michael Pavone |
Cut down on the verbose logging in XBAND code
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Fri, 24 Feb 2017 00:08:52 -0800 |
Michael Pavone |
Awful hack to get the XBAND menu booting
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Thu, 23 Feb 2017 22:09:34 -0800 |
Michael Pavone |
Minor xband fixes
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Thu, 23 Feb 2017 00:08:37 -0800 |
Michael Pavone |
WIP support for XBAND mapper hardware
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Thu, 23 Feb 2017 00:08:17 -0800 |
Michael Pavone |
WIP update to README for 0.5.0
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Thu, 23 Feb 2017 00:08:04 -0800 |
Michael Pavone |
Minor fix to 68K instruction decoder
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