Thu, 29 Oct 2015 01:06:48 -0700 |
Michael Pavone |
Somewhat better handling of high frequency PSG tones. Needs work to fully handle case where frequency > half our output sample rate
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Wed, 28 Oct 2015 19:45:24 -0700 |
Michael Pavone |
Implement TAS
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Wed, 28 Oct 2015 19:40:01 -0700 |
Michael Pavone |
Get trans program compiling again
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Thu, 22 Oct 2015 19:10:31 -0700 |
Michael Pavone |
Decode operand for TAS
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Wed, 21 Oct 2015 23:31:17 -0700 |
Michael Pavone |
Implemented nbcd
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Mon, 19 Oct 2015 19:16:57 -0700 |
Michael Pavone |
Fix for abcd/sbcd. Hopefully got it 100% right this time.
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Mon, 19 Oct 2015 19:16:28 -0700 |
Michael Pavone |
Added a command line option to force BlastEm to not open a new terminal even if it detects that stdin/out are not terminals
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Mon, 19 Oct 2015 19:15:42 -0700 |
Michael Pavone |
Fix handling of formatting character for 68K debug command p
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Wed, 14 Oct 2015 09:12:11 -0700 |
Michael Pavone |
Add support for executing a list of debugger commands when a breakpoint is hit
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Fri, 25 Sep 2015 18:12:55 -0700 |
Michael Pavone |
WIP debugger improvements. Partial support for display command in 68K debugger. Minor refactor to support commands on a breakpoint.
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Fri, 18 Sep 2015 19:54:02 -0700 |
Michael Pavone |
Fixed a copy pasta error in the implementation of LDD and LDDR. HL should be decremented and not incremented in those instructions.
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Wed, 05 Aug 2015 23:23:15 -0700 |
Michael Pavone |
Add selection arrow to menu
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Wed, 05 Aug 2015 23:20:13 -0700 |
Michael Pavone |
Update hgignore
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Tue, 04 Aug 2015 21:43:20 -0700 |
Michael Pavone |
Prevent crashes if game tries to access the ROM area outside of the size of the actual ROM
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Mon, 03 Aug 2015 22:31:13 -0700 |
Michael Pavone |
Allow for LTO on Windows
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Mon, 03 Aug 2015 22:30:29 -0700 |
Michael Pavone |
Detect invalid destination modes for immediate variant opcodes. This fixes a crash bug in Bill's Tomato Game on Windows
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Mon, 03 Aug 2015 20:06:56 -0700 |
Michael Pavone |
Pretty decent optimization of vdp_h40 and vdp_h32. Gets reasonably close to the speed of 0.2.0 in the worst case and is faster than 0.2.0 in others
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Sat, 01 Aug 2015 17:05:51 -0700 |
Michael Pavone |
Implement half carry for a couple of the trivial cases
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Wed, 29 Jul 2015 00:05:21 -0700 |
Michael Pavone |
Implement a tiny bit of CPM BDOS and add a corresponding Z80 core driver so that simple CPM programs like ZEXDOC/ZEXALL can be run against my Z80 core
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Wed, 29 Jul 2015 00:03:36 -0700 |
Michael Pavone |
Added support for an IO memory map in Z80 core
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Wed, 29 Jul 2015 00:03:09 -0700 |
Michael Pavone |
Small fix to start offset support in Z80 disassembler
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Tue, 28 Jul 2015 20:47:13 -0700 |
Michael Pavone |
Added a -s paramter for specifying a start offset in the Z80 disassembler
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Mon, 27 Jul 2015 23:49:14 -0700 |
Michael Pavone |
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
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Mon, 27 Jul 2015 23:42:54 -0700 |
Michael Pavone |
Change version to 0.3.X so intermediate source builds do not get an inappropriate version number
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Mon, 27 Jul 2015 09:27:15 -0700 |
Michael Pavone |
Menu cleanup with macros
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Sun, 26 Jul 2015 21:19:59 -0700 |
Michael Pavone |
Final change to CHANGELOG for 0.3.1
v0.3.1
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Sun, 26 Jul 2015 21:18:44 -0700 |
Michael Pavone |
Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
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Sun, 26 Jul 2015 20:48:01 -0700 |
Michael Pavone |
Do a clean build of glew from release script
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Sun, 26 Jul 2015 19:45:44 -0700 |
Michael Pavone |
Fixed an ommission in the CHANGELOG added basic description of extra utilities to README
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Sun, 26 Jul 2015 19:38:39 -0700 |
Michael Pavone |
Fix warning in Windows build
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Sun, 26 Jul 2015 19:36:33 -0700 |
Michael Pavone |
Update README, CHANGELOG and version string for 0.3.1
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Sun, 26 Jul 2015 19:01:45 -0700 |
Michael Pavone |
Add 0.3.0 changes from website to CHANGELOG
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Sun, 26 Jul 2015 18:58:08 -0700 |
Michael Pavone |
Added script for building and packaging releases
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Sun, 26 Jul 2015 18:29:14 -0700 |
Michael Pavone |
Pre-release cleanup
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Sun, 26 Jul 2015 17:21:49 -0700 |
Michael Pavone |
Fix a search/replace bug from the old Win32 GDB remote debugging work and replace some more print+exit combos with fatal_error
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Sun, 26 Jul 2015 16:51:03 -0700 |
Michael Pavone |
Merge
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Sun, 26 Jul 2015 16:48:25 -0700 |
Michael Pavone |
Old changes for GDB remote debugging on Windows I forgot to commit
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Sun, 26 Jul 2015 16:32:34 -0700 |
Michael Pavone |
Fix GDB remote debugging support
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Sun, 26 Jul 2015 13:33:48 -0700 |
Michael Pavone |
Minor cleanup
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Sun, 26 Jul 2015 13:25:31 -0700 |
Michael Pavone |
Merge
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Sun, 26 Jul 2015 13:08:22 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Use SDL2 renderer as a fallback
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Sun, 26 Jul 2015 13:05:05 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Add pure SDL2 renderer
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Sun, 26 Jul 2015 11:00:25 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Fix some memory issues
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Sun, 26 Jul 2015 10:59:41 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Fix mingw-w64 build and cross-compilation
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Sun, 26 Jul 2015 01:11:04 -0700 |
Michael Pavone |
Spawn a terminal for the debugger when needed if we are not already attached to one
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Sun, 26 Jul 2015 01:09:05 -0700 |
Michael Pavone |
Fix missing includes of util.h
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Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
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Sat, 25 Jul 2015 18:19:00 -0700 |
Michael Pavone |
Add a couple of comments to menu.s68
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