Mon, 13 Mar 2017 23:14:13 -0700 |
Michael Pavone |
RESET is not a terminal instruction on the 68K. Fixes a crash bug in Chavez II and possibly other games
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Mon, 13 Mar 2017 23:13:24 -0700 |
Michael Pavone |
Fix VDP buffer overrun that was causing sprite flickering in some games
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Mon, 13 Mar 2017 00:23:58 -0700 |
Michael Pavone |
Properly treat invalid addressing modes for PEA/LEA as invalid instructinos
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Thu, 09 Mar 2017 23:50:46 -0800 |
Michael Pavone |
Fix undefined flags on overflow and divide by zero for divu based on hardware test. Fix saving result of divu when destination is not stored in a host register
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Thu, 09 Mar 2017 22:17:46 -0800 |
Michael Pavone |
Fix bug in handling of translating unmapped addresses
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Thu, 09 Mar 2017 21:31:31 -0800 |
Michael Pavone |
Forgot to update flags in the "good" case of the new divu code
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Thu, 09 Mar 2017 19:23:24 -0800 |
Michael Pavone |
Fix graphical corruption and sprite flickering introduced into some games by the last change for horizontal border support
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Tue, 07 Mar 2017 20:17:12 -0800 |
Michael Pavone |
Fill in the rest of the framebuffer holes created by horizontal border. Work remains for things to be seemless when display gets turned on and off mid frame
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Tue, 07 Mar 2017 00:01:16 -0800 |
Michael Pavone |
Fix some of the framebuffer fill holes introduced by horizontal border changes
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Mon, 06 Mar 2017 23:05:31 -0800 |
Michael Pavone |
Adjust correspondance between slot number and actual video output to better match video signal measurements and analysis of Outrunners behavior on hardware. Partially fixes ticket:13
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Mon, 06 Mar 2017 09:54:44 -0800 |
Michael Pavone |
Render horizontal border in H32 mode as well. Both modes still need some minor work to deal with inactive/active transition
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Mon, 06 Mar 2017 09:46:50 -0800 |
Michael Pavone |
Width on glTexSubImage2D call in render_framebuffer_updated needs to match the buffer pitch
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Mon, 06 Mar 2017 00:23:35 -0800 |
Michael Pavone |
Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
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Sat, 04 Mar 2017 21:34:15 -0800 |
Michael Pavone |
Don't allow the keyboard capture key to get passed to the emulated keyboard
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