Sun, 11 Nov 2018 22:39:29 -0800 |
Michael Pavone |
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
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Sun, 11 Nov 2018 11:33:38 -0800 |
Mike Pavone |
Make sure M68K sync and target cycles are updated after loading a savestate. Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
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Sat, 10 Nov 2018 15:27:39 -0800 |
Michael Pavone |
Fix edge case in DRC audio path
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Fri, 09 Nov 2018 20:16:09 -0800 |
Michael Pavone |
Added VRAM debug window
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Fri, 09 Nov 2018 09:26:07 -0800 |
Michael Pavone |
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
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Mon, 05 Nov 2018 00:30:44 -0800 |
Michael Pavone |
Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
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Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
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Sun, 04 Nov 2018 11:45:41 -0800 |
Michael Pavone |
Added a 68K debugger command for setting a register
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Thu, 01 Nov 2018 20:14:56 -0700 |
Michael Pavone |
Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
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Wed, 31 Oct 2018 21:58:59 -0700 |
Michael Pavone |
Avoid changing VDP status flags when executing debugger commands
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Wed, 31 Oct 2018 21:58:09 -0700 |
Michael Pavone |
Fix cycle count for shift/rotate instructions with a static shift ammount
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Fri, 26 Oct 2018 23:11:37 -0700 |
Michael Pavone |
Add new view for selecting a new binding for a gamepad button
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Fri, 26 Oct 2018 08:38:11 -0700 |
Michael Pavone |
Show user friendly names for binding options in controller bind config
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Thu, 25 Oct 2018 19:12:40 -0700 |
Michael Pavone |
Handle looking up dpad config in binding UI. Fix left/right stick config display in binding UI
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Wed, 24 Oct 2018 21:10:12 -0700 |
Michael Pavone |
Pull current controller config in binding UI from whatever the actual binding code would end up using
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Tue, 09 Oct 2018 09:29:28 -0700 |
Michael Pavone |
Added some SVP register arrays for PMC stuff
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Sat, 06 Oct 2018 17:33:15 -0700 |
Michael Pavone |
Implement program ROM reads
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Thu, 04 Oct 2018 19:12:56 -0700 |
Michael Pavone |
Add the ability for a CPU definition to reference arbitrary C includes and use it to add a placeholder definition of svp_read_16
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Mon, 01 Oct 2018 19:16:54 -0700 |
Michael Pavone |
Clean up warnings from -1 case
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Mon, 01 Oct 2018 19:11:17 -0700 |
Michael Pavone |
Getting SVP core closer to compiling
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Tue, 25 Sep 2018 09:36:00 -0700 |
Michael Pavone |
Add missing end in svp_ram_read. Fix alu_ram_indirect
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Tue, 25 Sep 2018 09:33:46 -0700 |
Michael Pavone |
Fix implementation cmp+condition version of if in CPU DSL
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Mon, 24 Sep 2018 19:09:16 -0700 |
Michael Pavone |
Support immediate operands for ld and alu ops in SVP. Support double indirect and immediate address modes for alu ops. Fixed DSL issues revealed by those changes
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Fri, 21 Sep 2018 09:26:12 -0700 |
Michael Pavone |
Did some cleanup of SVP code using the newly more powerful DSL if block and fixed some issues in the DSL implementation that cropped up as a result
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Tue, 18 Sep 2018 09:06:42 -0700 |
Michael Pavone |
Initial commit of CPU DSL and a WIP SVP implementation written in that DSL
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Tue, 14 Aug 2018 08:29:27 -0700 |
Michael Pavone |
Remove stray / in jcart.c
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Tue, 14 Aug 2018 00:22:10 -0700 |
Michael Pavone |
Added ROM DB entry for Squirrel King as it has a flip flop or some type of RAM at $400000 as a copy protection measure
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Tue, 14 Aug 2018 00:07:21 -0700 |
Michael Pavone |
Added J-Cart support
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Fri, 10 Aug 2018 19:10:20 -0700 |
Michael Pavone |
Added PS4 controller image. Added code to use PS4 image for Playstation controllers
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Fri, 03 Aug 2018 19:32:21 -0700 |
Michael Pavone |
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
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