Mon, 07 Oct 2013 10:02:08 -0700 |
Mike Pavone |
Initial implementation of sprite overflow and sprite collision status register flags
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Fri, 04 Oct 2013 20:16:18 -0700 |
Mike Pavone |
Add support for UI bindings on gamepad buttons and dpads
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Sun, 27 Oct 2013 22:08:02 -0700 |
Mike Pavone |
Merged OpenGL branch
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Sun, 27 Oct 2013 22:07:43 -0700 |
Mike Pavone |
Close OpenGL feature branch
opengl
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Sun, 27 Oct 2013 21:58:03 -0700 |
Mike Pavone |
Enable fullscreen mode in OpenGL renderer
opengl
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Sun, 27 Oct 2013 21:41:21 -0700 |
Mike Pavone |
Support interlace mode with OpenGL backend
opengl
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Sun, 27 Oct 2013 01:29:50 -0700 |
Mike Pavone |
Basic OpenGL rendering is working
opengl
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Sat, 26 Oct 2013 22:38:47 -0700 |
Mike Pavone |
Update opengl branch from default. Fix build breakage unrelated to merge
opengl
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Thu, 03 Oct 2013 21:22:05 -0700 |
Mike Pavone |
Add an FPS counter to the title bar
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Thu, 03 Oct 2013 21:21:47 -0700 |
Mike Pavone |
Follow amd64 ABI stack alignment requirements in places it matters so we can call sprintf with floating point arguments without crashing
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Thu, 03 Oct 2013 21:20:29 -0700 |
Mike Pavone |
Add support for test instruction to x86 generator library
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Tue, 01 Oct 2013 23:51:16 -0700 |
Mike Pavone |
Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
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Wed, 18 Sep 2013 19:10:54 -0700 |
Mike Pavone |
Theoretically more correct timing of Z80 bus request
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Tue, 17 Sep 2013 19:10:00 -0700 |
Mike Pavone |
Set VBLANK flag in status register when display is disabled
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