Wed, 04 Nov 2020 22:55:26 -0800 |
Michael Pavone |
Use different variants for Genesis controllers to better represent what types are out there
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Mon, 02 Nov 2020 20:03:47 -0800 |
Michael Pavone |
Reorder system settings so that more common options are near the top and none of the dropdowns get cut off
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Sun, 01 Nov 2020 13:28:31 -0800 |
Michael Pavone |
Multiplying by zero and shifting by zero are very different. Fixes regression in Overdrive 2
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Sun, 01 Nov 2020 12:35:58 -0800 |
Mike Pavone |
Small improvement to refresh cycle approximation
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Sun, 01 Nov 2020 12:35:08 -0800 |
Mike Pavone |
Improved texture atlas size estimation in Nuklear
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Sun, 01 Nov 2020 12:32:25 -0800 |
Mike Pavone |
Fix a regression in sprite rendering that could cause garbage to be displayed on first line
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Mon, 19 Oct 2020 15:46:16 -0700 |
Mike Pavone |
Add support for the parts of the KMod debug ports used by SGDK
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Fri, 16 Oct 2020 22:13:07 -0700 |
Michael Pavone |
Fix build breakage on OS X
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Fri, 16 Oct 2020 22:12:48 -0700 |
Michael Pavone |
Specify min OS X version when making a "portable" build for that platform
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Fri, 16 Oct 2020 21:40:47 -0700 |
Michael Pavone |
Prevent wait truncation in VGM logging
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Sun, 11 Oct 2020 22:42:10 -0700 |
Michael Pavone |
Set initial pan bits in YM2612 register array and not just the separate lr field of the channel. This fixes an issue in which some channels would be silent in VGM log output
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Sun, 11 Oct 2020 18:01:48 -0700 |
Michael Pavone |
Fix occasional deadlock on startup when using audio sync
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Sun, 19 Jul 2020 18:10:40 -0700 |
Mike Pavone |
Added Wii U controller image
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Tue, 14 Jul 2020 20:19:47 -0700 |
Mike Pavone |
Fix VGM delay calculation overflow when a YM-2612 write follows a PSG write in close succession
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