Thu, 20 Jun 2019 22:31:31 -0700 |
Michael Pavone |
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
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Fri, 17 May 2019 08:43:30 -0700 |
Michael Pavone |
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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Sun, 02 Jun 2019 23:16:15 -0700 |
hizzlekizzle |
add input descriptors
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Tue, 14 May 2019 23:20:35 -0700 |
Michael Pavone |
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
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Wed, 08 May 2019 23:44:40 -0700 |
Michael Pavone |
Basic UI navigation with controller
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Fri, 03 May 2019 18:56:12 -0700 |
Michael Pavone |
Reprocess bindings when SDL2 mappings, controller types or controller order change
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Fri, 03 May 2019 18:40:13 -0700 |
Michael Pavone |
Reorder controllers based on which one receives player input first
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Fri, 03 May 2019 18:33:26 -0700 |
Michael Pavone |
Allow changing SDL2 mapping and controller type after initial configuration
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Mon, 29 Apr 2019 19:18:55 -0700 |
Michael Pavone |
Fix a couple of small memory leaks
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Mon, 29 Apr 2019 19:08:43 -0700 |
Michael Pavone |
Fix buffer overrun in shader list UI
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Sat, 27 Apr 2019 17:37:12 -0700 |
Michael Pavone |
Added "sharp" shader
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Sat, 27 Apr 2019 11:23:35 -0700 |
Michael Pavone |
Make combo boxes keyboard navigable
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Thu, 25 Apr 2019 21:54:47 -0700 |
Michael Pavone |
Minor improvements to keyboard navigation
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Wed, 24 Apr 2019 20:46:35 -0700 |
Michael Pavone |
Allow game save path to be edited from UI
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