Tue, 29 Oct 2013 23:13:15 -0700 |
Mike Pavone |
Fix allocation and memset size for field buffers when using OpenGL
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Tue, 29 Oct 2013 19:11:45 -0700 |
Mike Pavone |
Use OpenGL by default. Add OpenGL switch to help text
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Tue, 29 Oct 2013 19:09:19 -0700 |
Mike Pavone |
Preserve aspect ratio unless config file says otherwise
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Tue, 29 Oct 2013 00:03:11 -0700 |
Mike Pavone |
Merge
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Mon, 28 Oct 2013 23:59:59 -0700 |
Mike Pavone |
Pull shader file names from config file.
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Mon, 28 Oct 2013 23:50:28 -0700 |
Mike Pavone |
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
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Mon, 28 Oct 2013 21:48:46 -0700 |
Mike Pavone |
Extract function to determine executable directory from load_config so it can be used elsewhere
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Mon, 28 Oct 2013 19:37:30 -0700 |
Mike Pavone |
Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.c
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Mon, 07 Oct 2013 10:02:08 -0700 |
Mike Pavone |
Initial implementation of sprite overflow and sprite collision status register flags
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Fri, 04 Oct 2013 20:16:18 -0700 |
Mike Pavone |
Add support for UI bindings on gamepad buttons and dpads
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Sun, 27 Oct 2013 22:08:02 -0700 |
Mike Pavone |
Merged OpenGL branch
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Sun, 27 Oct 2013 22:07:43 -0700 |
Mike Pavone |
Close OpenGL feature branch
opengl
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