Mon, 27 Jul 2015 23:49:14 -0700 |
Michael Pavone |
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
|
Mon, 27 Jul 2015 23:42:54 -0700 |
Michael Pavone |
Change version to 0.3.X so intermediate source builds do not get an inappropriate version number
|
Mon, 27 Jul 2015 09:27:15 -0700 |
Michael Pavone |
Menu cleanup with macros
|
Sun, 26 Jul 2015 21:19:59 -0700 |
Michael Pavone |
Final change to CHANGELOG for 0.3.1
v0.3.1
|
Sun, 26 Jul 2015 21:18:44 -0700 |
Michael Pavone |
Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
|
Sun, 26 Jul 2015 20:48:01 -0700 |
Michael Pavone |
Do a clean build of glew from release script
|
Sun, 26 Jul 2015 19:45:44 -0700 |
Michael Pavone |
Fixed an ommission in the CHANGELOG added basic description of extra utilities to README
|
Sun, 26 Jul 2015 19:38:39 -0700 |
Michael Pavone |
Fix warning in Windows build
|
Sun, 26 Jul 2015 19:36:33 -0700 |
Michael Pavone |
Update README, CHANGELOG and version string for 0.3.1
|
Sun, 26 Jul 2015 19:01:45 -0700 |
Michael Pavone |
Add 0.3.0 changes from website to CHANGELOG
|
Sun, 26 Jul 2015 18:58:08 -0700 |
Michael Pavone |
Added script for building and packaging releases
|
Sun, 26 Jul 2015 18:29:14 -0700 |
Michael Pavone |
Pre-release cleanup
|
Sun, 26 Jul 2015 17:21:49 -0700 |
Michael Pavone |
Fix a search/replace bug from the old Win32 GDB remote debugging work and replace some more print+exit combos with fatal_error
|
Sun, 26 Jul 2015 16:51:03 -0700 |
Michael Pavone |
Merge
|
Sun, 26 Jul 2015 16:48:25 -0700 |
Michael Pavone |
Old changes for GDB remote debugging on Windows I forgot to commit
|
Sun, 26 Jul 2015 16:32:34 -0700 |
Michael Pavone |
Fix GDB remote debugging support
|
Sun, 26 Jul 2015 13:33:48 -0700 |
Michael Pavone |
Minor cleanup
|
Sun, 26 Jul 2015 13:25:31 -0700 |
Michael Pavone |
Merge
|
Sun, 26 Jul 2015 13:08:22 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Use SDL2 renderer as a fallback
|
Sun, 26 Jul 2015 13:05:05 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Add pure SDL2 renderer
|
Sun, 26 Jul 2015 11:00:25 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Fix some memory issues
|
Sun, 26 Jul 2015 10:59:41 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Fix mingw-w64 build and cross-compilation
|
Sun, 26 Jul 2015 01:11:04 -0700 |
Michael Pavone |
Spawn a terminal for the debugger when needed if we are not already attached to one
|
Sun, 26 Jul 2015 01:09:05 -0700 |
Michael Pavone |
Fix missing includes of util.h
|
Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
|
Sat, 25 Jul 2015 18:19:00 -0700 |
Michael Pavone |
Add a couple of comments to menu.s68
|
Sat, 25 Jul 2015 02:54:00 -0700 |
Michael Pavone |
Add something resembling a proper header
|
Sat, 25 Jul 2015 02:25:44 -0700 |
Michael Pavone |
Initial work on silly Genesis based menu
|