Thu, 24 Aug 2017 00:02:16 -0700 |
Michael Pavone |
Small fix submitted by Anaƫl Seghezzi to his subtle crt shader
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Wed, 23 Aug 2017 21:18:17 -0700 |
Michael Pavone |
Allow reloading current ROM with a hotkey (default F5) and allow locking on a cartridge via menu
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Mon, 21 Aug 2017 23:49:56 -0700 |
Michael Pavone |
Fix external v counter when normal resolution interlace mode is active
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Mon, 21 Aug 2017 23:08:36 -0700 |
Michael Pavone |
Fix timing of VDP ODD flag toggle
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Wed, 16 Aug 2017 21:04:28 -0700 |
Michael Pavone |
Using ui.exit to abort loading or saving a state via menu will no longer cause you to return to those sub-menus the next time the menu is loaded
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Wed, 16 Aug 2017 20:45:51 -0700 |
Michael Pavone |
Added a config file option for remembering the last path in the menu
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Wed, 16 Aug 2017 20:06:28 -0700 |
Michael Pavone |
Added save states to SMS emulation
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Sun, 13 Aug 2017 22:59:01 -0700 |
Michael Pavone |
Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch position
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Fri, 11 Aug 2017 18:58:03 -0700 |
Michael Pavone |
Update VDP color map when loading a native save state
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Fri, 11 Aug 2017 18:43:48 -0700 |
Michael Pavone |
Avoid generating an instruction that would require a REX prefix when a7 is used as a byte-wide source operand in 32-bit builds. Fixes a fatal error in Dragon's Fury when entering the option menu in a 32-bit build
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Wed, 09 Aug 2017 23:33:16 -0700 |
Michael Pavone |
write_cram_internal takes a CRAM index, not a CRAM address
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Wed, 09 Aug 2017 23:26:51 -0700 |
Michael Pavone |
New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
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Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
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Fri, 07 Jul 2017 21:44:49 -0700 |
Michael Pavone |
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
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