Tue, 24 Jan 2017 23:00:56 -0800 |
Michael Pavone |
Fix stateview and vgmplay targets
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Tue, 24 Jan 2017 21:26:46 -0800 |
Michael Pavone |
Improved parsing of cartridge region header
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Tue, 24 Jan 2017 20:53:10 -0800 |
Michael Pavone |
Make gamepad "semantic" mapping play nice with hotplug support
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Tue, 24 Jan 2017 18:53:55 -0800 |
Michael Pavone |
Added a ROM DB entry for the European version of Another World since it has an invalid region header and does not like being run at 60Hz
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Tue, 24 Jan 2017 00:15:27 -0800 |
Michael Pavone |
Inefficient fix for overlapping instruction problem that was causing issues with Outrunners
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Tue, 24 Jan 2017 00:02:03 -0800 |
Michael Pavone |
Remove accidentally committed debug logging
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Sun, 22 Jan 2017 19:43:04 -0800 |
Michael Pavone |
Update version number for preview build
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Sun, 22 Jan 2017 19:40:32 -0800 |
Michael Pavone |
Force IPV4 for GDB remote debugging on Windows. Bind to localhost instead of unspecified address since listening on external ports probably isn't a good idea in the general case
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Sun, 22 Jan 2017 17:12:17 -0800 |
Michael Pavone |
Fix missing include that prevented building Windows version
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Sun, 22 Jan 2017 16:23:59 -0800 |
Michael Pavone |
Initial support for using SDL2 game controller mapping functionality
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Sun, 22 Jan 2017 16:13:02 -0800 |
Michael Pavone |
Consting up some parameters to ternary tree functions
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Thu, 19 Jan 2017 09:32:34 -0800 |
Michael Pavone |
Fix border rendering at end of line 1FE. vdp_inactive will probably need a small fixup for the edge case when we start between when the vcounter is incremented and the line is truly finished.
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Wed, 18 Jan 2017 23:43:36 -0800 |
Michael Pavone |
Overscan is now configurable
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Wed, 18 Jan 2017 21:30:20 -0800 |
Michael Pavone |
CRAM contention artifact emulation
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Wed, 18 Jan 2017 07:29:06 -0800 |
Michael Pavone |
Fix regression in tracking of 3+ byte instructions in Z80 core
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Tue, 17 Jan 2017 19:01:13 -0800 |
Michael Pavone |
Update gst loader to deal with VDP changes
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Tue, 17 Jan 2017 19:01:04 -0800 |
Michael Pavone |
Undo poorly thought out minor optimization that screwed up rendering
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Tue, 17 Jan 2017 09:27:05 -0800 |
Michael Pavone |
Fix vdp_run_to_vblank
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Tue, 17 Jan 2017 09:18:35 -0800 |
Michael Pavone |
Disable timing debug
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Tue, 17 Jan 2017 09:18:16 -0800 |
Michael Pavone |
Fix line advancement in Mode 4 during inactive display. Fix a Mode 4 VInt timing discrepency
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Tue, 17 Jan 2017 09:17:43 -0800 |
Michael Pavone |
Add some dummy functions to test_int_timing so debug builds of it succeed
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Tue, 17 Jan 2017 09:02:36 -0800 |
Michael Pavone |
Fix H40 VInt inconsistency
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Mon, 16 Jan 2017 23:34:30 -0800 |
Michael Pavone |
Fix H32 VInt timing inconsistency
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Mon, 16 Jan 2017 22:30:21 -0800 |
Michael Pavone |
Fix H32 inconsistency
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Mon, 16 Jan 2017 21:38:49 -0800 |
Michael Pavone |
Added synthetic test for tracking down interrupt timing issues
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Mon, 16 Jan 2017 09:31:33 -0800 |
Michael Pavone |
Fix some timing inconsistencies in H40 mode. Added some ifdefed timing debug code.
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Sun, 15 Jan 2017 22:54:01 -0800 |
Michael Pavone |
Don't adjust cycles every frame. Only when we start getting close to UINT_MAX. Don't adjust all the way down to zero when we do adjust. Shouldn't fix anything, but may make debugging current issues easier.
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Sun, 15 Jan 2017 22:38:31 -0800 |
Michael Pavone |
Rework how inactive lines are handled. Fix H40 cycle increment in slot 182
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