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Thu, 21 May 2015 18:37:41 -0700
Michael Pavone
Process events while waiting for 68K debugger input. This prevents "not responsive" dialogs when sitting in the debugger
Thu, 21 May 2015 00:55:46 -0700
Michael Pavone
Restore the other 2 debug display modes
Wed, 20 May 2015 23:34:12 -0700
Michael Pavone
Better handling of savestate and debug break events with "uncooperative" games/demos
Wed, 20 May 2015 22:27:51 -0700
Michael Pavone
Add some tests for hint timing and fix it properly this time.
Wed, 20 May 2015 19:05:11 -0700
Michael Pavone
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Wed, 20 May 2015 10:35:03 -0700
Michael Pavone
Update vscroll latch implementation to be more in line with what Eke-Eke has observed. Revert the change to vdp_cycles_to_line because it breaks hints on line 0. H-Int timing is still a little messed up, but the previous change made things worse.
Tue, 19 May 2015 23:23:53 -0700
Michael Pavone
Small correction to VBLANK flag timing. Fixed some inconsistencies in interrupt timing calculation.
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