Sun, 09 Dec 2012 17:26:36 -0800 |
Mike Pavone |
Fix bug in tile address masking. Remove some debug code from window plane.
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Sun, 09 Dec 2012 17:10:08 -0800 |
Mike Pavone |
More correct window support, maybe
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Sun, 09 Dec 2012 17:05:13 -0800 |
Mike Pavone |
Broken window support
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Sun, 09 Dec 2012 01:13:41 -0800 |
Mike Pavone |
Horizontal scroll works correctly now. In particular, the SEGA logo in Vectorman has a nice smooth wave like it should
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Sun, 09 Dec 2012 00:03:15 -0800 |
Mike Pavone |
Implement sprite index >= sprite limit triggers sprite limit behavior
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Sat, 08 Dec 2012 23:49:51 -0800 |
Mike Pavone |
Initial H32 mode support
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Sat, 08 Dec 2012 23:09:40 -0800 |
Mike Pavone |
Pass all sprite masking tests
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Sat, 08 Dec 2012 23:06:13 -0800 |
Mike Pavone |
Small fix to overflow flag
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Sat, 08 Dec 2012 22:50:14 -0800 |
Mike Pavone |
Improve sprite masking to almost completely pass Nemesis' sprite masking test
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Sat, 08 Dec 2012 22:07:25 -0800 |
Mike Pavone |
Add support for simple resolution scaling
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Sat, 08 Dec 2012 21:39:01 -0800 |
Mike Pavone |
Fix horizontal sprite mirroring
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Sat, 08 Dec 2012 20:25:56 -0800 |
Mike Pavone |
Make horizontal scrolling closer to correct, Comix Zone looks good, Sonic 2 slightly off
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Sat, 08 Dec 2012 20:02:10 -0800 |
Mike Pavone |
Small cleanup
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Sat, 08 Dec 2012 19:59:32 -0800 |
Mike Pavone |
Fix horizontal scroll offset
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