Mercurial > repos > blastem
log
age | author | description |
---|---|---|
Sat, 17 Jun 2017 17:43:47 -0700 | Michael Pavone | Minor simplification of default fragment shader |
Sat, 17 Jun 2017 15:56:07 -0700 | Michael Pavone | Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used |
Sat, 17 Jun 2017 15:43:44 -0700 | Michael Pavone | Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation |
Thu, 15 Jun 2017 22:51:28 -0700 | Michael Pavone | Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers |
Thu, 15 Jun 2017 19:24:16 -0700 | Michael Pavone | Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified |
Thu, 15 Jun 2017 09:45:21 -0700 | Michael Pavone | Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer |