Sat, 17 Jun 2017 17:43:47 -0700 |
Michael Pavone |
Minor simplification of default fragment shader
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Sat, 17 Jun 2017 15:56:07 -0700 |
Michael Pavone |
Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
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Sat, 17 Jun 2017 15:43:44 -0700 |
Michael Pavone |
Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
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Thu, 15 Jun 2017 22:51:28 -0700 |
Michael Pavone |
Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
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Thu, 15 Jun 2017 19:24:16 -0700 |
Michael Pavone |
Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
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Thu, 15 Jun 2017 09:45:21 -0700 |
Michael Pavone |
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
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Wed, 14 Jun 2017 21:59:30 -0700 |
Michael Pavone |
Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entry
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Wed, 14 Jun 2017 21:17:35 -0700 |
Michael Pavone |
Remove E from region header of menu so it does not run at 50Hz if the user changes the default_region setting to E
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Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
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Wed, 14 Jun 2017 09:48:46 -0700 |
Michael Pavone |
Initial support for drag and drop. Some work needed for proper menu integration.
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Mon, 12 Jun 2017 21:12:28 -0700 |
Michael Pavone |
Only capture mouse if an emulated mouse is attached
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Wed, 07 Jun 2017 23:06:14 -0700 |
Michael Pavone |
Initial work to support parallel NOR flash and the Magistr 16
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Mon, 05 Jun 2017 23:03:46 -0700 |
Michael Pavone |
Small fix to handling of the "bus" option in a RAM type ROM DB memory map
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Sun, 04 Jun 2017 10:08:20 -0700 |
Michael Pavone |
Updated version string for 0.5.1 pre-releases
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Sun, 04 Jun 2017 10:07:36 -0700 |
Michael Pavone |
Added a "subtle" CRT shader contributed by Anael Seghezzi
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Fri, 02 Jun 2017 01:44:36 -0700 |
Michael Pavone |
Added tag v0.5.0 for changeset 990a26391933
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Fri, 02 Jun 2017 01:05:53 -0700 |
Michael Pavone |
Update version number for stable release
v0.5.0
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Fri, 02 Jun 2017 00:41:22 -0700 |
Michael Pavone |
D&D - Warriors of the Eternal Sun has 6-button pad issues
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Fri, 02 Jun 2017 00:36:07 -0700 |
Michael Pavone |
Add device override for Fun n Games as it supports the mouse
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Fri, 02 Jun 2017 00:34:17 -0700 |
Michael Pavone |
Might and Magic - Gates to Another World has a bad SRAM header
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Wed, 31 May 2017 21:34:59 -0700 |
Michael Pavone |
Force J region for Japanese version of Light Crusader
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Wed, 31 May 2017 21:10:49 -0700 |
Michael Pavone |
Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune time
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Wed, 31 May 2017 09:45:37 -0700 |
Michael Pavone |
Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu
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Tue, 30 May 2017 23:39:09 -0700 |
Michael Pavone |
Updated changelog for 0.5.0 release
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Tue, 30 May 2017 23:10:14 -0700 |
Michael Pavone |
Second Samurai is slightly incompatible with 6-button controllers
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Tue, 30 May 2017 23:05:18 -0700 |
Michael Pavone |
Added Rockman Mega World to ROM DB as it has EEPROM
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Mon, 29 May 2017 22:19:33 -0700 |
Michael Pavone |
Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
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Mon, 29 May 2017 18:25:11 -0700 |
Michael Pavone |
Update SMS code for changes supporting slow rise time emulation in IO code
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Mon, 29 May 2017 17:30:40 -0700 |
Michael Pavone |
Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border rendering
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Sun, 28 May 2017 21:03:55 -0700 |
Michael Pavone |
Implemented SMS pause button
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Sun, 28 May 2017 21:02:47 -0700 |
Michael Pavone |
Implemented Z80 NMI
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Fri, 26 May 2017 19:18:19 -0700 |
Michael Pavone |
Avoid splitting m68k_check_cycles_int_latch code across memory chunks since it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register moves
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