Wed, 10 May 2017 19:23:59 -0700 |
Michael Pavone |
Update README to account for new config file options
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Tue, 09 May 2017 22:57:12 -0700 |
Michael Pavone |
Add description of overscan settings to README
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Tue, 09 May 2017 00:02:59 -0700 |
Michael Pavone |
Added a ROM DB entry for Ninja Burai Densetsu as it has EEPROM
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Tue, 09 May 2017 00:01:49 -0700 |
Michael Pavone |
Added region override for Japanese version of Castle of Illusion to deal with an invalid region header
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Mon, 08 May 2017 23:41:45 -0700 |
Michael Pavone |
Added a region override for the Japanese version of Alien Soldier so it doesn't end up running at 50Hz
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Mon, 08 May 2017 22:31:28 -0700 |
Michael Pavone |
Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
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Sat, 06 May 2017 00:09:14 -0700 |
Michael Pavone |
King of the Monsters worked with my older more inaccurage 6-butotn pad emulation, but does not work with the real thing nor does it work with my current 6-butotn pad emulation. Added a ROM DB entry to force a 3-button pad for this game
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Fri, 05 May 2017 23:45:45 -0700 |
Michael Pavone |
Fix sprite rendering in double resolution interlace mode
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Fri, 05 May 2017 23:41:14 -0700 |
Michael Pavone |
Decode JMP or JSR with an invalid addressing mode as an invalid instruction
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Fri, 05 May 2017 22:08:30 -0700 |
Michael Pavone |
Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screen
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Thu, 04 May 2017 22:47:51 -0700 |
Michael Pavone |
Fix transition from active to inactive display
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Thu, 04 May 2017 22:14:12 -0700 |
Michael Pavone |
Fix border rendering so that the first and last line of display are consistently drawn
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Thu, 04 May 2017 21:06:35 -0700 |
Michael Pavone |
Fix intermittent crash due to an inadvertent executable memory allocation in m68k instruction retranslation
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Thu, 04 May 2017 21:00:25 -0700 |
Michael Pavone |
Fix some inconsequential issues in code for executable memory allocation noticed while tracking down a different issue
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