Fri, 06 Sep 2019 09:13:44 -0700 |
Michael Pavone |
Split ym_run into a few different functions to enhance clarity
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Tue, 20 Aug 2019 20:18:27 -0700 |
Michael Pavone |
Small optimization to render_normal and a minor bugfix in left border debug register handling
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Tue, 20 Aug 2019 07:07:31 -0700 |
Michael Pavone |
Fix sprite rendering regression introduced by H40 line at a time optimization
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Mon, 19 Aug 2019 19:15:52 -0700 |
Michael Pavone |
Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registers
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Mon, 19 Aug 2019 19:06:22 -0700 |
Michael Pavone |
Small optimization to render_map in VDP code
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Sat, 17 Aug 2019 18:44:15 -0700 |
Michael Pavone |
Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
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Fri, 02 Aug 2019 18:51:13 -0700 |
Michael Pavone |
Fix regression in sprite rendering in H32 mode
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Sun, 28 Jul 2019 10:35:15 -0700 |
Michael Pavone |
Forgot to commit the header changes
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Sat, 27 Jul 2019 21:11:53 -0700 |
Michael Pavone |
Fix debug register output regression in border region
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Sat, 29 Jun 2019 00:17:22 -0700 |
Michael Pavone |
Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
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Mon, 24 Jun 2019 23:47:16 -0700 |
Michael Pavone |
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
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Mon, 24 Jun 2019 09:11:38 -0700 |
Michael Pavone |
Fix libretro and stateview targets
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Thu, 20 Jun 2019 23:28:18 -0700 |
Michael Pavone |
Merge
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Thu, 20 Jun 2019 22:31:31 -0700 |
Michael Pavone |
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
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Fri, 17 May 2019 08:43:30 -0700 |
Michael Pavone |
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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