Sun, 09 Feb 2014 10:29:29 -0800 |
Mike Pavone |
Properly handle dbcc, rtr and rte in the debugger next command
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Sun, 09 Feb 2014 00:42:43 -0800 |
Mike Pavone |
Properly handle jmp instructions in the debugger next command
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Sat, 08 Feb 2014 23:37:09 -0800 |
Mike Pavone |
Initial GDB remote debugging support. Lacks some features, but breakpoints and basic inspection of registers and memory work.
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Fri, 07 Feb 2014 21:18:05 -0800 |
Michael Pavone |
Implement per-channel wave logging and primitive looping support in vgm player.
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Fri, 07 Feb 2014 00:41:51 -0800 |
Michael Pavone |
Properly clamp envelope value to zero when it overflows during the attack phase. This fixes a number of instruments that sounded rather wrong as well as the missing melody line from Mushroom Hill Zone in Sonic and Knuckles
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Fri, 07 Feb 2014 00:21:56 -0800 |
Michael Pavone |
Increment sample pointer after reading a sample in VGM player
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Thu, 06 Feb 2014 22:18:19 -0800 |
Michael Pavone |
Add support for VGM 1.50 PCM data blocks
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Thu, 06 Feb 2014 10:04:31 -0800 |
Michael Pavone |
Add a zp command to the 68K debugger to allow printing Z80 registers while in the 68K debugger
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Thu, 06 Feb 2014 10:03:59 -0800 |
Michael Pavone |
Fix accidental use of the conditional jump instruction jp instead of jmp
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Mon, 03 Feb 2014 09:18:10 -0800 |
Michael Pavone |
Initial attempt at emulating extended bank area access delays when 68K bus is busy with VDP stuff. Also emulate the extra delay on the second access of a word-wide read to the bank area. Needs work as it seems to break stuff.
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Tue, 28 Jan 2014 08:36:06 -0800 |
Michael Pavone |
Add 3 wait states to Z80 access to bank area since that seems to be roughly the average in normal usage
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Mon, 27 Jan 2014 22:12:22 -0800 |
Michael Pavone |
Fix timing of certain ld and jp instructions in the Z80 core
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Mon, 06 Jan 2014 22:54:05 -0800 |
Michael Pavone |
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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Thu, 31 Oct 2013 01:00:32 -0700 |
Mike Pavone |
Add support for left and right shift keys
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Thu, 31 Oct 2013 00:28:27 -0700 |
Mike Pavone |
Small optimization for H40 mode
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Tue, 29 Oct 2013 23:13:15 -0700 |
Mike Pavone |
Fix allocation and memset size for field buffers when using OpenGL
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Tue, 29 Oct 2013 19:11:45 -0700 |
Mike Pavone |
Use OpenGL by default. Add OpenGL switch to help text
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Tue, 29 Oct 2013 19:09:19 -0700 |
Mike Pavone |
Preserve aspect ratio unless config file says otherwise
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Tue, 29 Oct 2013 00:03:11 -0700 |
Mike Pavone |
Merge
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Mon, 28 Oct 2013 23:59:59 -0700 |
Mike Pavone |
Pull shader file names from config file.
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Mon, 28 Oct 2013 23:50:28 -0700 |
Mike Pavone |
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
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Mon, 28 Oct 2013 21:48:46 -0700 |
Mike Pavone |
Extract function to determine executable directory from load_config so it can be used elsewhere
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Mon, 28 Oct 2013 19:37:30 -0700 |
Mike Pavone |
Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.c
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Mon, 07 Oct 2013 10:02:08 -0700 |
Mike Pavone |
Initial implementation of sprite overflow and sprite collision status register flags
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Fri, 04 Oct 2013 20:16:18 -0700 |
Mike Pavone |
Add support for UI bindings on gamepad buttons and dpads
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Sun, 27 Oct 2013 22:08:02 -0700 |
Mike Pavone |
Merged OpenGL branch
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Sun, 27 Oct 2013 22:07:43 -0700 |
Mike Pavone |
Close OpenGL feature branch
opengl
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Sun, 27 Oct 2013 21:58:03 -0700 |
Mike Pavone |
Enable fullscreen mode in OpenGL renderer
opengl
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