log
graph
tags
bookmarks
branches
changeset
browse
zip
gz
bz2
help
Mercurial
>
repos
>
blastem
log
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
| rev 1369:
(0)
-1000
-300
-100
-30
-10
-6
+6
+10
+30
+100
+300
+1000
tip
age
author
description
Tue, 23 May 2017 19:09:57 -0700
Michael Pavone
Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
Tue, 23 May 2017 09:39:22 -0700
Michael Pavone
Fix small blank spot on line -2 in "ninja escape" border fade in OD2
Mon, 22 May 2017 22:04:07 -0700
Michael Pavone
Force 3-button pad for combat cars as the options menu has some issues with a 6-button pad
Mon, 22 May 2017 21:11:13 -0700
Michael Pavone
Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
Fri, 19 May 2017 22:07:50 -0700
Michael Pavone
Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
Fri, 19 May 2017 20:54:04 -0700
Michael Pavone
Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardware
less
more
| rev 1369:
(0)
-1000
-300
-100
-30
-10
-6
+6
+10
+30
+100
+300
+1000
tip