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Mon, 01 May 2017 20:33:59 -0700
Michael Pavone
Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2
Sat, 29 Apr 2017 16:51:57 -0700
Michael Pavone
Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
Sat, 29 Apr 2017 12:32:50 -0700
Michael Pavone
Make internal screenshot functionality completely ignore overscan settings rather than only doing it for the height
Thu, 27 Apr 2017 23:08:49 -0700
Michael Pavone
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
Thu, 27 Apr 2017 09:32:21 -0700
Michael Pavone
Adjust how the invalid size is handled for the horizontal dimmension of a plane. Fixes some garbage on the spinning cube scene of Overdrive 2
Wed, 26 Apr 2017 22:16:12 -0700
Michael Pavone
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
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