Thu, 17 Jan 2019 10:00:24 -0800 |
Michael Pavone |
Fixed crash bug that could occur in a narrow window of time when loading a ROM
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Wed, 16 Jan 2019 22:03:16 -0800 |
Michael Pavone |
Add code to handle controllers that have their d-pads mapped as buttons or axes
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Wed, 16 Jan 2019 09:49:18 -0800 |
Michael Pavone |
Don't subtract chunk start from address in read_word as this is inconsistent with other consumers of memory map definitions. Fixes graphical corruption in NBA Jam TE and possibly other titles that use the Acclaim mapper with a 32Mbit ROM
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Fri, 04 Jan 2019 19:13:47 -0800 |
Michael Pavone |
Old changes to OLP analyzer script for analyzing Z80 memory requests
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Fri, 04 Jan 2019 19:13:23 -0800 |
Michael Pavone |
Added tag v0.6.1 for changeset 357b4951d9b2
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Thu, 03 Jan 2019 23:44:17 -0800 |
Michael Pavone |
Updated version number and CHANGELOG for possible 0.6.1 release
v0.6.1
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Thu, 03 Jan 2019 23:30:17 -0800 |
Michael Pavone |
Moved fake virtual root stuff to get_dir_list from legacy menu so it can be used in new UI
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Thu, 03 Jan 2019 19:30:41 -0800 |
Michael Pavone |
Fix Windows implentation of get_config_dir() so config file gets saved to the right place. Fix location for sticky_path file on all platforms
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Thu, 03 Jan 2019 09:14:49 -0800 |
Michael Pavone |
Disable most bindings when UI is active
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Wed, 02 Jan 2019 09:27:00 -0800 |
Michael Pavone |
Include controller images in archives produced by build_release
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Wed, 02 Jan 2019 09:25:59 -0800 |
Michael Pavone |
Added tag v0.6.0 for changeset ef50c9affe6a
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Mon, 31 Dec 2018 23:19:31 -0800 |
Mike Pavone |
Updated gamecontrollerdb.txt from upstream
v0.6.0
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Mon, 31 Dec 2018 23:13:45 -0800 |
Mike Pavone |
Updated version number for 0.6.0 release
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Mon, 31 Dec 2018 23:09:14 -0800 |
Mike Pavone |
Updated CHANGELOG
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Mon, 31 Dec 2018 22:51:05 -0800 |
Mike Pavone |
Allow skipping buttons/axes in controller SDL2 mapping UI
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Sun, 30 Dec 2018 23:32:04 -0800 |
Mike Pavone |
Added default controller bindings for a number of 6-button style pads
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Sun, 30 Dec 2018 23:21:59 -0800 |
Mike Pavone |
Fix binding UI for "6 button right" style controllers
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Sun, 30 Dec 2018 23:14:00 -0800 |
Mike Pavone |
Fix crash when passed a filename with no extension
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Sun, 30 Dec 2018 23:05:39 -0800 |
Mike Pavone |
Updated README
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Sun, 30 Dec 2018 22:12:34 -0800 |
Mike Pavone |
Updated special thanks
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Sun, 30 Dec 2018 21:36:53 -0800 |
Mike Pavone |
Updated binding UI to reflect new VDP debug options
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Sun, 30 Dec 2018 21:19:26 -0800 |
Mike Pavone |
Switched default sync source back to audio as the video option is not ready for prime timeop
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Sun, 30 Dec 2018 21:10:44 -0800 |
Mike Pavone |
Added support for GLES in addition to desktop GL
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Sun, 30 Dec 2018 19:40:32 -0800 |
Mike Pavone |
Allow optimization flag overrides in Makefile
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Sun, 30 Dec 2018 18:48:08 -0800 |
Mike Pavone |
Optimize YM operator modulation
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Sun, 30 Dec 2018 14:43:30 -0800 |
Michael Pavone |
Fix some rendering bugs introduced in previous VDP optimizations
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Fri, 28 Dec 2018 12:08:43 -0800 |
Michael Pavone |
Preserve WAVE logging FILE * across YM2612 device reset
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Thu, 27 Dec 2018 10:40:24 -0800 |
Michael Pavone |
Small optimization to render_map
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Thu, 27 Dec 2018 09:23:51 -0800 |
Michael Pavone |
Optimized render_map_output a bit
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Tue, 25 Dec 2018 11:40:00 -0800 |
Michael Pavone |
Fix headless mode
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Mon, 24 Dec 2018 11:11:24 -0800 |
Michael Pavone |
Re-order IO device type enum so "None" is selected when no device is specified for a port
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Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
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Tue, 25 Dec 2018 11:12:26 -0800 |
Michael Pavone |
Merge from default
mame_interp
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Sat, 15 Dec 2018 13:06:47 -0800 |
Michael Pavone |
Update binding UI for non-standard controller layouts
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Fri, 14 Dec 2018 19:24:51 -0800 |
Michael Pavone |
Added PS4 6-button fighting pad image and cleaned up controller image handling code
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Fri, 30 Nov 2018 00:35:05 -0800 |
Michael Pavone |
Added code for actually saving new controller bindings to an appropriate key in the config file
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Tue, 20 Nov 2018 01:10:03 -0800 |
Michael Pavone |
Populate layer debug buffer during inactive display
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Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
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Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
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Mon, 19 Nov 2018 09:52:07 -0800 |
Michael Pavone |
Basic version of layer compositing debug view in a separate window
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Fri, 16 Nov 2018 19:56:24 -0800 |
Michael Pavone |
Small cleanup of vdp_context struct layout and removal of separately allocated buffers
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Thu, 15 Nov 2018 22:21:09 -0800 |
Michael Pavone |
Implemented left column blank register bit in mode 5
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Wed, 14 Nov 2018 22:16:35 -0800 |
Michael Pavone |
Initial stab at CRAM debug in a detached window
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Sun, 11 Nov 2018 22:39:29 -0800 |
Michael Pavone |
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
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Sun, 11 Nov 2018 11:33:38 -0800 |
Mike Pavone |
Make sure M68K sync and target cycles are updated after loading a savestate. Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
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Sat, 10 Nov 2018 15:27:39 -0800 |
Michael Pavone |
Fix edge case in DRC audio path
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Fri, 09 Nov 2018 20:16:09 -0800 |
Michael Pavone |
Added VRAM debug window
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Fri, 09 Nov 2018 09:26:07 -0800 |
Michael Pavone |
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
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Mon, 05 Nov 2018 00:30:44 -0800 |
Michael Pavone |
Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
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Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
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Sun, 04 Nov 2018 11:45:41 -0800 |
Michael Pavone |
Added a 68K debugger command for setting a register
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Thu, 01 Nov 2018 20:14:56 -0700 |
Michael Pavone |
Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
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Wed, 31 Oct 2018 21:58:59 -0700 |
Michael Pavone |
Avoid changing VDP status flags when executing debugger commands
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Wed, 31 Oct 2018 21:58:09 -0700 |
Michael Pavone |
Fix cycle count for shift/rotate instructions with a static shift ammount
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Fri, 26 Oct 2018 23:11:37 -0700 |
Michael Pavone |
Add new view for selecting a new binding for a gamepad button
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Fri, 26 Oct 2018 08:38:11 -0700 |
Michael Pavone |
Show user friendly names for binding options in controller bind config
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