Fri, 09 Dec 2016 09:48:48 -0800 |
Michael Pavone |
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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Mon, 28 Nov 2016 22:45:46 -0800 |
Michael Pavone |
Clean up symbol visiblity and delete a ltitle bit of dead code
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Tue, 15 Nov 2016 08:18:57 -0800 |
Michael Pavone |
Update stateview so it builds successfully again
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Sat, 05 Nov 2016 21:41:23 -0700 |
Michael Pavone |
Fix Jaguar video interrupt cycle calculation
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Sat, 05 Nov 2016 21:19:18 -0700 |
Michael Pavone |
Fix CRY color mapping
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Sat, 05 Nov 2016 17:16:16 -0700 |
Michael Pavone |
Fix implementation of scaled objects. Implement transparency flag
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Sat, 05 Nov 2016 00:23:11 -0700 |
Michael Pavone |
Get Jaguar video interrupt working
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Mon, 31 Oct 2016 18:41:42 -0700 |
Michael Pavone |
Better disassembly of GPU/DSP load store instructions
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Mon, 31 Oct 2016 18:36:17 -0700 |
Michael Pavone |
Correct disassembly of r14/r15 relative loads and stores
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Mon, 31 Oct 2016 09:23:25 -0700 |
Michael Pavone |
Get Jaguar disassembler more or less working. Dump gpu program to file when GPU GO bit is set
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Sun, 30 Oct 2016 19:42:48 -0700 |
Michael Pavone |
Initial stab at jaguar disassemler
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Sun, 30 Oct 2016 19:42:30 -0700 |
Michael Pavone |
Slightly more detailed logging of unhandled register writes
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Sun, 16 Oct 2016 21:58:29 -0700 |
Michael Pavone |
Fix segfault in certain games that have SRAM and ROM bankswitched at the same address
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Sun, 16 Oct 2016 18:25:18 -0700 |
Michael Pavone |
Initial stab at implementing the Jaguar object processor
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Wed, 12 Oct 2016 09:39:52 -0700 |
Michael Pavone |
Initial implementation of video output hardware
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Sat, 08 Oct 2016 23:49:20 -0700 |
Michael Pavone |
Basic handling of video/object processor register writes
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