log

age author description
Fri, 22 May 2015 18:38:44 -0700 Michael Pavone Fix bug in vdp_next_hint that was causing HINTs to fire repeatedly when they should not have fired at all based on an HINT interval that was larger than the number of active lines in the display
Thu, 21 May 2015 18:37:41 -0700 Michael Pavone Process events while waiting for 68K debugger input. This prevents "not responsive" dialogs when sitting in the debugger
Thu, 21 May 2015 00:55:46 -0700 Michael Pavone Restore the other 2 debug display modes
Wed, 20 May 2015 23:34:12 -0700 Michael Pavone Better handling of savestate and debug break events with "uncooperative" games/demos
Wed, 20 May 2015 22:27:51 -0700 Michael Pavone Add some tests for hint timing and fix it properly this time.
Wed, 20 May 2015 19:05:11 -0700 Michael Pavone Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Wed, 20 May 2015 10:35:03 -0700 Michael Pavone Update vscroll latch implementation to be more in line with what Eke-Eke has observed. Revert the change to vdp_cycles_to_line because it breaks hints on line 0. H-Int timing is still a little messed up, but the previous change made things worse.