Wed, 31 May 2017 09:45:37 -0700 |
Michael Pavone |
Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu
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Tue, 30 May 2017 23:39:09 -0700 |
Michael Pavone |
Updated changelog for 0.5.0 release
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Tue, 30 May 2017 23:10:14 -0700 |
Michael Pavone |
Second Samurai is slightly incompatible with 6-button controllers
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Tue, 30 May 2017 23:05:18 -0700 |
Michael Pavone |
Added Rockman Mega World to ROM DB as it has EEPROM
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Mon, 29 May 2017 22:19:33 -0700 |
Michael Pavone |
Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
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Mon, 29 May 2017 18:25:11 -0700 |
Michael Pavone |
Update SMS code for changes supporting slow rise time emulation in IO code
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Mon, 29 May 2017 17:30:40 -0700 |
Michael Pavone |
Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border rendering
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Sun, 28 May 2017 21:03:55 -0700 |
Michael Pavone |
Implemented SMS pause button
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Sun, 28 May 2017 21:02:47 -0700 |
Michael Pavone |
Implemented Z80 NMI
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Fri, 26 May 2017 19:18:19 -0700 |
Michael Pavone |
Avoid splitting m68k_check_cycles_int_latch code across memory chunks since it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register moves
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Tue, 23 May 2017 23:47:40 -0700 |
Michael Pavone |
Go back to resetting the refresh counter after a DMA. Probably not quite correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)
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Tue, 23 May 2017 23:17:24 -0700 |
Michael Pavone |
Fixed regression from VDP sync changes. Direct color DMA demos are now achieving stable sync again
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