Thu, 05 Dec 2019 09:32:52 -0800 |
Michael Pavone |
Properly mask addresses to 24-bit in disassembler
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Wed, 09 Oct 2019 23:06:02 -0700 |
Michael Pavone |
Wait to reacquire framebuffer so that switching to UI does not require pushing a new frame if it happens in between bottom and top of display
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Wed, 09 Oct 2019 22:19:04 -0700 |
Michael Pavone |
Hopefully final fix for line advancement/frame end calculation
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Sat, 21 Sep 2019 20:26:12 -0700 |
Michael Pavone |
Report more accurate frame and sample rates to frontend in libretro target
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Sat, 21 Sep 2019 20:23:53 -0700 |
Michael Pavone |
Fix regression in H32 from fine scroll optimization
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Sat, 21 Sep 2019 20:20:03 -0700 |
Michael Pavone |
Small optimization to read_map_scroll
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Sat, 21 Sep 2019 11:17:40 -0700 |
Michael Pavone |
Optimized sprite rendering
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Sat, 21 Sep 2019 11:01:07 -0700 |
Michael Pavone |
Calculate fine scroll once per line for a small speedup
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Sat, 21 Sep 2019 10:53:51 -0700 |
Michael Pavone |
Slightly gross fix for edge case introduced in border cropping change
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Sat, 21 Sep 2019 10:48:10 -0700 |
Michael Pavone |
Implement interrupts in call dispatch mode in CPU DSL
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Tue, 17 Sep 2019 21:04:17 -0700 |
Michael Pavone |
Implement overscan crop in libretro target
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Mon, 16 Sep 2019 00:45:48 -0700 |
Mike Pavone |
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
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Sat, 07 Sep 2019 22:18:09 -0700 |
Michael Pavone |
Cache operator phase increment for a small perf improvement
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Fri, 06 Sep 2019 09:13:44 -0700 |
Michael Pavone |
Split ym_run into a few different functions to enhance clarity
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Tue, 20 Aug 2019 20:18:27 -0700 |
Michael Pavone |
Small optimization to render_normal and a minor bugfix in left border debug register handling
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Tue, 20 Aug 2019 07:07:31 -0700 |
Michael Pavone |
Fix sprite rendering regression introduced by H40 line at a time optimization
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Mon, 19 Aug 2019 19:15:52 -0700 |
Michael Pavone |
Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registers
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Mon, 19 Aug 2019 19:06:22 -0700 |
Michael Pavone |
Small optimization to render_map in VDP code
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Sat, 17 Aug 2019 18:44:15 -0700 |
Michael Pavone |
Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
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Fri, 02 Aug 2019 18:51:13 -0700 |
Michael Pavone |
Fix regression in sprite rendering in H32 mode
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Sun, 28 Jul 2019 10:35:15 -0700 |
Michael Pavone |
Forgot to commit the header changes
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Sat, 27 Jul 2019 21:11:53 -0700 |
Michael Pavone |
Fix debug register output regression in border region
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Sat, 29 Jun 2019 00:17:22 -0700 |
Michael Pavone |
Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
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Mon, 24 Jun 2019 23:47:16 -0700 |
Michael Pavone |
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
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Mon, 24 Jun 2019 09:11:38 -0700 |
Michael Pavone |
Fix libretro and stateview targets
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Thu, 20 Jun 2019 23:28:18 -0700 |
Michael Pavone |
Merge
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Thu, 20 Jun 2019 22:31:31 -0700 |
Michael Pavone |
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
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Fri, 17 May 2019 08:43:30 -0700 |
Michael Pavone |
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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Sun, 02 Jun 2019 23:16:15 -0700 |
hizzlekizzle |
add input descriptors
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Tue, 14 May 2019 23:20:35 -0700 |
Michael Pavone |
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
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