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Sat, 30 Apr 2016 16:19:57 -0700
Michael Pavone
Added TODO for hardware checking
Sat, 30 Apr 2016 16:19:19 -0700
Michael Pavone
Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
Sat, 30 Apr 2016 15:31:48 -0700
Michael Pavone
Implement SAT cache. Causes some graphical corruption in Overdrive due to an unrelated bug.
Sat, 30 Apr 2016 10:47:29 -0700
Michael Pavone
YOUR EMULATOR SUX is dead. Needs logic analyzer testing to check exact delay though.
Sat, 30 Apr 2016 09:45:53 -0700
Michael Pavone
Fix 68K interrupt handling some more. Fatal Rewind is working again.
Sat, 30 Apr 2016 08:37:55 -0700
Michael Pavone
Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
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