Mon, 02 Jan 2017 16:33:03 -0800 |
Michael Pavone |
Old uncommitted fix for Android build
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Mon, 02 Jan 2017 16:25:13 -0800 |
Michael Pavone |
Fix Mode 4 sprite table Y scan to account for VRAM byte swapping
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Sun, 01 Jan 2017 23:00:28 -0800 |
Michael Pavone |
Fix slot tracking screwup
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Sun, 01 Jan 2017 22:47:23 -0800 |
Michael Pavone |
Fix horizontal scrolling in Mode 4
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Sun, 01 Jan 2017 21:06:32 -0800 |
Michael Pavone |
Update Mode 4 rendering to match logic analyzer captures
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Sun, 01 Jan 2017 02:33:06 -0800 |
Michael Pavone |
Fix a bug in hslot advancement in Mode 4. Fix some of the "inactive_start" calculations that did not take into account Mode 4.
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Sun, 01 Jan 2017 01:23:26 -0800 |
Michael Pavone |
Make Mode 4 sprite rendering a little less broken
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Sun, 01 Jan 2017 01:16:43 -0800 |
Michael Pavone |
Fix rendering of BG color index 0 in Mode 4. Only transparent with respect to sprites and not the backdrop like in Mode 5
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