Tue, 09 May 2017 00:01:49 -0700 |
Michael Pavone |
Added region override for Japanese version of Castle of Illusion to deal with an invalid region header
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Mon, 08 May 2017 23:41:45 -0700 |
Michael Pavone |
Added a region override for the Japanese version of Alien Soldier so it doesn't end up running at 50Hz
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Mon, 08 May 2017 22:31:28 -0700 |
Michael Pavone |
Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
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Sat, 06 May 2017 00:09:14 -0700 |
Michael Pavone |
King of the Monsters worked with my older more inaccurage 6-butotn pad emulation, but does not work with the real thing nor does it work with my current 6-butotn pad emulation. Added a ROM DB entry to force a 3-button pad for this game
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Fri, 05 May 2017 23:45:45 -0700 |
Michael Pavone |
Fix sprite rendering in double resolution interlace mode
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Fri, 05 May 2017 23:41:14 -0700 |
Michael Pavone |
Decode JMP or JSR with an invalid addressing mode as an invalid instruction
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Fri, 05 May 2017 22:08:30 -0700 |
Michael Pavone |
Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screen
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Thu, 04 May 2017 22:47:51 -0700 |
Michael Pavone |
Fix transition from active to inactive display
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Thu, 04 May 2017 22:14:12 -0700 |
Michael Pavone |
Fix border rendering so that the first and last line of display are consistently drawn
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Thu, 04 May 2017 21:06:35 -0700 |
Michael Pavone |
Fix intermittent crash due to an inadvertent executable memory allocation in m68k instruction retranslation
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Thu, 04 May 2017 21:00:25 -0700 |
Michael Pavone |
Fix some inconsequential issues in code for executable memory allocation noticed while tracking down a different issue
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Wed, 03 May 2017 21:28:40 -0700 |
Michael Pavone |
Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
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Mon, 01 May 2017 20:33:59 -0700 |
Michael Pavone |
Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2
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Sat, 29 Apr 2017 16:51:57 -0700 |
Michael Pavone |
Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
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Sat, 29 Apr 2017 12:32:50 -0700 |
Michael Pavone |
Make internal screenshot functionality completely ignore overscan settings rather than only doing it for the height
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Thu, 27 Apr 2017 23:08:49 -0700 |
Michael Pavone |
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
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Thu, 27 Apr 2017 09:32:21 -0700 |
Michael Pavone |
Adjust how the invalid size is handled for the horizontal dimmension of a plane. Fixes some garbage on the spinning cube scene of Overdrive 2
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Wed, 26 Apr 2017 22:16:12 -0700 |
Michael Pavone |
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
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Wed, 26 Apr 2017 21:55:12 -0700 |
Michael Pavone |
Fix timing for branch not taken case in the M68K BCC intruction
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Wed, 26 Apr 2017 01:12:28 -0700 |
Michael Pavone |
Add 128K VRAM bit to VDP register print in debugger
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Wed, 26 Apr 2017 01:05:40 -0700 |
Michael Pavone |
Handle address register displacement when calculating branch targets in debugger
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Mon, 24 Apr 2017 20:49:31 -0700 |
Michael Pavone |
Fix interaction between 68K debugger and instruction retranslation due to self modifying code or bank switching
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Sun, 23 Apr 2017 00:54:33 -0700 |
Michael Pavone |
Add config file option to disable Open GL rendering
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Sat, 22 Apr 2017 01:22:47 -0700 |
Michael Pavone |
Fix vgmplay target for ternary tree changes
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Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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Fri, 21 Apr 2017 01:22:52 -0700 |
Michael Pavone |
Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
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Fri, 21 Apr 2017 01:19:40 -0700 |
Michael Pavone |
Minor optimization to avoid invalidating translated code when the bank has not actually changed. Makes a nasty edge case in the 68K debugger slightly less severe when dealing with code that uses banking
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Thu, 20 Apr 2017 22:28:58 -0700 |
Michael Pavone |
Fixed timing for RTS and RTE
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