Wed, 17 Feb 2016 22:58:07 -0800 |
Michael Pavone |
Add strerror output to menu dir open failure message
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Wed, 17 Feb 2016 22:42:18 -0800 |
Michael Pavone |
Log errors opening directories in the menu code
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Tue, 16 Feb 2016 22:43:24 -0800 |
Michael Pavone |
Comment out button test code in menu
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Tue, 16 Feb 2016 19:13:00 -0800 |
Michael Pavone |
Make stateview and vgmplay compile again
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Sat, 13 Feb 2016 22:20:37 -0800 |
Michael Pavone |
Add yt debug command for printing YM-2612 timer info. Fix AMS shift values.
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Wed, 10 Feb 2016 20:05:39 -0800 |
Michael Pavone |
Change where decay to sustain transition happens to match hardware when decay rate is slow or 0
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Wed, 10 Feb 2016 20:04:51 -0800 |
Michael Pavone |
Minor adjustment to refresh interval to better match latest measurements
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Tue, 02 Feb 2016 22:24:49 -0800 |
Michael Pavone |
Merge
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Tue, 02 Feb 2016 22:24:40 -0800 |
Michael Pavone |
Added some stuff for detecting refresh delays in one of my old logic analyzer scripts. Needs cleanup
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Mon, 25 Jan 2016 09:37:27 -0800 |
Michael Pavone |
WIP menu button stuff
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Tue, 02 Feb 2016 18:33:00 -0800 |
Michael Pavone |
Change the sentinel value for the hslot parameter of run_dma_src to something that is not a valid slot number and actually use it for calls during the active display period
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Tue, 02 Feb 2016 18:24:15 -0800 |
Michael Pavone |
Perform the same slot mapping shift for H32 mode as I did for H40
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Thu, 28 Jan 2016 09:10:14 -0800 |
Michael Pavone |
Shift slot number to slot behavior mapping by six slots in H40 mode. This makes the line change slot align with the point at which the display turns on and off at the end of the active display area. Also fixed a regression in which an external slot got accidentally changed into a sprite draw slot
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Tue, 26 Jan 2016 19:23:10 -0800 |
Michael Pavone |
After reviewing the results of my test ROM again it seems pretty clear that the VBlank flag gets set at the same time as the vcounter changes
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Sun, 17 Jan 2016 14:46:12 -0800 |
Michael Pavone |
Fix calculation of window start column when it's on the right side. This removes graphical glitches in Afterburner 2, Fireshark and Dungeons and Dragons: Warriors of the Eternal Sun and probably others
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