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Mon, 08 May 2017 22:31:28 -0700
Michael Pavone
Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
Sat, 06 May 2017 00:09:14 -0700
Michael Pavone
King of the Monsters worked with my older more inaccurage 6-butotn pad emulation, but does not work with the real thing nor does it work with my current 6-butotn pad emulation. Added a ROM DB entry to force a 3-button pad for this game
Fri, 05 May 2017 23:45:45 -0700
Michael Pavone
Fix sprite rendering in double resolution interlace mode
Fri, 05 May 2017 23:41:14 -0700
Michael Pavone
Decode JMP or JSR with an invalid addressing mode as an invalid instruction
Fri, 05 May 2017 22:08:30 -0700
Michael Pavone
Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screen
Thu, 04 May 2017 22:47:51 -0700
Michael Pavone
Fix transition from active to inactive display
Thu, 04 May 2017 22:14:12 -0700
Michael Pavone
Fix border rendering so that the first and last line of display are consistently drawn
Thu, 04 May 2017 21:06:35 -0700
Michael Pavone
Fix intermittent crash due to an inadvertent executable memory allocation in m68k instruction retranslation
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