Mercurial > repos > blastem
changeset 1268:eca01056a915
Width on glTexSubImage2D call in render_framebuffer_updated needs to match the buffer pitch
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 06 Mar 2017 09:46:50 -0800 |
parents | 3772bb926be5 |
children | ff8e29eeb1ec |
files | render_sdl.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/render_sdl.c Mon Mar 06 00:23:35 2017 -0800 +++ b/render_sdl.c Mon Mar 06 09:46:50 2017 -0800 @@ -575,7 +575,7 @@ #ifndef DISABLE_OPENGL if (render_gl && which <= FRAMEBUFFER_EVEN) { glBindTexture(GL_TEXTURE_2D, textures[which]); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, GL_BGRA, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT);