Mercurial > repos > blastem
changeset 143:e5487ef04619
Fix infinite loop bug in sprite rendering
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 31 Dec 2012 18:36:16 -0800 |
parents | b42bcfa09cce |
children | 177ba1a5af9c |
files | vdp.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/vdp.c Mon Dec 31 18:22:25 2012 -0800 +++ b/vdp.c Mon Dec 31 18:36:16 2012 -0800 @@ -51,7 +51,7 @@ } //printf("Draw Slot %d of %d, Rendering sprite cell from %X to x: %d\n", context->cur_slot, context->sprite_draws, d->address, x); context->cur_slot--; - for (uint16_t address = d->address; address < d->address+4; address++) { + for (uint16_t address = d->address; address != ((d->address+4) & 0xFFFF); address++) { if (x >= 0 && x < 320 && !(context->linebuf[x] & 0xF)) { context->linebuf[x] = (context->vdpmem[address] >> 4) | d->pal_priority; }