Mercurial > repos > blastem
changeset 1101:e2d345e351b5
Update stateview so it builds successfully again
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Tue, 15 Nov 2016 08:18:57 -0800 |
parents | 653558f6fa7a |
children | c15896605bf2 |
files | stateview.c |
diffstat | 1 files changed, 0 insertions(+), 8 deletions(-) [+] |
line wrap: on
line diff
--- a/stateview.c Sat Nov 05 21:41:23 2016 -0700 +++ b/stateview.c Tue Nov 15 08:18:57 2016 -0800 @@ -10,13 +10,6 @@ #include "util.h" #include "blastem.h" -//not used, but referenced by the renderer since it handles input -io_port gamepad_1; -io_port gamepad_2; -uint8_t reset = 1; -uint8_t busreq = 0; - -uint8_t z80_ram[Z80_RAM_BYTES]; uint16_t read_dma_value(uint32_t address) { @@ -122,7 +115,6 @@ vdp_run_to_vblank(&context); vdp_print_sprite_table(&context); printf("Display %s\n", (context.regs[REG_MODE_2] & DISPLAY_ENABLE) ? "enabled" : "disabled"); - render_context(&context); render_wait_quit(&context); return 0; }